F5F Stay Refreshed Software PC Gaming Very important for achieving realistic lighting and reflections in visuals.

Very important for achieving realistic lighting and reflections in visuals.

Very important for achieving realistic lighting and reflections in visuals.

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HotRaisin
Junior Member
13
01-31-2018, 05:30 PM
#1
Well guys, today I had a fascinating conversation during a client meeting. We were discussing how gaming is moving along the RT path and its current adoption in the industry. Some folks didn’t mind the framerate or settings as long as they had RT enabled, while others were quite the opposite. I was curious about how people actually perceive this technology right now. Feel free to share your thoughts in the comments. As for my take, I’ve tried Ray Tracing, but it doesn’t stand out to me. In its present form, I find it really unnecessary and don’t use it in any of my games. For me, the most important factor is having a GPU with solid raw performance for native rendering. In Cyberpunk 2077, RT actually made my experience worse, but since it was only one game with such a poor experience, I didn’t go with the worst answer.
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HotRaisin
01-31-2018, 05:30 PM #1

Well guys, today I had a fascinating conversation during a client meeting. We were discussing how gaming is moving along the RT path and its current adoption in the industry. Some folks didn’t mind the framerate or settings as long as they had RT enabled, while others were quite the opposite. I was curious about how people actually perceive this technology right now. Feel free to share your thoughts in the comments. As for my take, I’ve tried Ray Tracing, but it doesn’t stand out to me. In its present form, I find it really unnecessary and don’t use it in any of my games. For me, the most important factor is having a GPU with solid raw performance for native rendering. In Cyberpunk 2077, RT actually made my experience worse, but since it was only one game with such a poor experience, I didn’t go with the worst answer.

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ketman34
Posting Freak
834
02-05-2018, 08:25 AM
#2
I don't believe any of those choices fully match my view. I've used RT and I find it to be a solid technology, though only in certain situations. In some titles it seems unnecessary—the performance drop feels excessive. In others, the visuals are impressive and valuable if you have the right hardware. The most accurate statement would be "I've tried RT and it's not a major concern for me," but that doesn't capture the full picture. I think it matters a lot, but only when applied thoughtfully, not just as a marketing gimmick.
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ketman34
02-05-2018, 08:25 AM #2

I don't believe any of those choices fully match my view. I've used RT and I find it to be a solid technology, though only in certain situations. In some titles it seems unnecessary—the performance drop feels excessive. In others, the visuals are impressive and valuable if you have the right hardware. The most accurate statement would be "I've tried RT and it's not a major concern for me," but that doesn't capture the full picture. I think it matters a lot, but only when applied thoughtfully, not just as a marketing gimmick.

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InoueAlice
Senior Member
677
02-05-2018, 11:04 AM
#3
I mean, certain shadows, lights, and reflections can be quite impressive, achieving a realistic and high-quality look without using ray-tracing. Games like World of Tanks already look great with this approach if your PC meets the requirements: (World of Tanks) [screenshot from not my gameplay]. Personally, I’m fine with RT, but I understand others say it’s not essential. Especially since some titles can shine without it. I probably won’t be able to run most games on RT—maybe a few—but if I can, I’d enable it. If not, I don’t mind because the technology for reflections, shadows, and lights isn’t bad and can still feel believable.
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InoueAlice
02-05-2018, 11:04 AM #3

I mean, certain shadows, lights, and reflections can be quite impressive, achieving a realistic and high-quality look without using ray-tracing. Games like World of Tanks already look great with this approach if your PC meets the requirements: (World of Tanks) [screenshot from not my gameplay]. Personally, I’m fine with RT, but I understand others say it’s not essential. Especially since some titles can shine without it. I probably won’t be able to run most games on RT—maybe a few—but if I can, I’d enable it. If not, I don’t mind because the technology for reflections, shadows, and lights isn’t bad and can still feel believable.

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zahmbie1227
Member
55
02-05-2018, 04:34 PM
#4
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zahmbie1227
02-05-2018, 04:34 PM #4

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BaXTeR84
Member
60
02-06-2018, 02:56 PM
#5
If it's there I switch it on, though it's not essential. Restricting games to only those with RT would be impractical. Honestly, we're still early in the RT journey, so I avoid getting stuck in debates about what's currently available. It seems shortsighted of me focusing only on the present moment. We're navigating a strange phase—things will feel clunky and slow.
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BaXTeR84
02-06-2018, 02:56 PM #5

If it's there I switch it on, though it's not essential. Restricting games to only those with RT would be impractical. Honestly, we're still early in the RT journey, so I avoid getting stuck in debates about what's currently available. It seems shortsighted of me focusing only on the present moment. We're navigating a strange phase—things will feel clunky and slow.

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BigBenTX
Junior Member
35
02-08-2018, 12:56 PM
#6
I use an RTX 4080 and in games where I can get solid frame rates, I enable RT but it's not essential for those that don't support it. I prefer enjoying a smooth experience over a game that struggles with RT.
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BigBenTX
02-08-2018, 12:56 PM #6

I use an RTX 4080 and in games where I can get solid frame rates, I enable RT but it's not essential for those that don't support it. I prefer enjoying a smooth experience over a game that struggles with RT.

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crazypotpie
Member
225
02-09-2018, 09:20 AM
#7
The only titles where RT feels natural are Cyberpunk. It really shines when played on a 3080 or 7900XTX, delivering around 60fps at ultrawide 1440p resolution.
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crazypotpie
02-09-2018, 09:20 AM #7

The only titles where RT feels natural are Cyberpunk. It really shines when played on a 3080 or 7900XTX, delivering around 60fps at ultrawide 1440p resolution.

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leo4843
Junior Member
36
02-11-2018, 03:55 AM
#8
I'm discussing visuals. I experimented in various environments and completely transform the vibe of Night City. The rough, dirty streets suddenly become polished, sparkling surfaces. Certain moments shift their mood entirely. The only aspect I enjoy in CP2077 is the ray-traced shadows. Everything else falls short. I favor the game in HDR mode without any real-time rendering. I still appreciate the vivid colors and neon saturation, as well as the dramatic sunsets, but the city maintains its character. In other titles I've played, I'd honestly say I couldn't tell the difference unless I directly compared two still images side by side.
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leo4843
02-11-2018, 03:55 AM #8

I'm discussing visuals. I experimented in various environments and completely transform the vibe of Night City. The rough, dirty streets suddenly become polished, sparkling surfaces. Certain moments shift their mood entirely. The only aspect I enjoy in CP2077 is the ray-traced shadows. Everything else falls short. I favor the game in HDR mode without any real-time rendering. I still appreciate the vivid colors and neon saturation, as well as the dramatic sunsets, but the city maintains its character. In other titles I've played, I'd honestly say I couldn't tell the difference unless I directly compared two still images side by side.

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Nessa106
Member
169
02-11-2018, 09:22 AM
#9
I worry about relying too much on games as a solution and losing the ability to creatively use lighting effects. Art direction in games tends to fade over time, making visuals look dated. I think ray tracing is being used excessively for instant lighting changes, which isn't ideal. If performance remains acceptable, I might enable it, but currently it's too resource-heavy even on high-end systems.
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Nessa106
02-11-2018, 09:22 AM #9

I worry about relying too much on games as a solution and losing the ability to creatively use lighting effects. Art direction in games tends to fade over time, making visuals look dated. I think ray tracing is being used excessively for instant lighting changes, which isn't ideal. If performance remains acceptable, I might enable it, but currently it's too resource-heavy even on high-end systems.

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DrummerBS
Member
185
02-11-2018, 11:03 AM
#10
It’s generally not worth the FPS boost. I only rely on it when I maintain solid performance (1440p at 144Hz). I prefer disabling AI upscaling rather than using ray tracing.
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DrummerBS
02-11-2018, 11:03 AM #10

It’s generally not worth the FPS boost. I only rely on it when I maintain solid performance (1440p at 144Hz). I prefer disabling AI upscaling rather than using ray tracing.

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