V-SYNC, FREE-SYNC, anti-lag and FPS limit?
V-SYNC, FREE-SYNC, anti-lag and FPS limit?
Minor FPS fluctuations allow it to exceed the standard refresh rate limits. Through some trials, matching closely—even just a few frames under the refresh rate—still caused tearing occasionally. It only fully stopped when I adjusted it to 3 within the refresh range. I’m not certain of the precise reason, but 3 appears to be the optimal setting based on my tests.
You definitely have the ability, and for smooth performance you should turn on V-sync via the driver settings (outside the game) and also activate G-sync—this is the suggested method for Nvidia cards, though I’m not entirely certain AMD follows the same approach. This advice comes from Blurbusters: https://blurbusters.com/gsync/gsync101-i...ttings/14/
The guide I posted is fairly old, though, so here's a much more recent comment straight from Nvidia: https://www.nvidia.com/en-us/geforce/gui...ion-guide/
Turn on free/sync mode, limit to 10 fps under your highest refresh rate, use RTSS anti-lag, and skip extra features at high frame rates.
But... 3 fps below refresh rate causes terrible frame pacing everywhere, since it doesn't sync properly with the refresh... gsync isn't fast enough, so the pacing stays bad. Just enable fast sync for the best response and no tearing. It's well known that gsync or freesync adds delay, just like vsync does. Yeah, you can, but it will always be worse than regular mode. Recently I had vsync turn on by chance and got weird frame drops... turned it off and everything worked fine again. Especially in fast games, you should never rely on those "sync" features, except for fast sync which adds almost no delay compared to the rest. So basically, you're saying 'blurbusters' knows better than NVIDIA themselves? Nah, man, vsync is terrible, that's the end of the story.
Blurbusters stands out as a reputable source for latency testing and motion clarity. They excel in their field, yet if you prefer skepticism, note that Nvidia actually suggests this approach: https://www.nvidia.com/en-us/geforce/gui...ion-guide/. Yes, turning V-sync off can marginally cut latency here—just a small difference—but it may lead to visible tearing. Would Nvidia advise this if performance was poor? Absolutely not. Fast sync might offer lower input lag than V-sync with G-sync enabled and Reflex active, though it can cause visual artifacts like rubberbanding when refresh rates aren’t perfectly aligned. It also introduces its own challenges, so V-sync plus G-sync "On" remains the safest choice for smooth, accurate gameplay.