Using a live wallpaper on your integrated GPU won't affect its performance during gaming.
Using a live wallpaper on your integrated GPU won't affect its performance during gaming.
It might be due to your GPU handling the wallpaper rendering and sending it through the IGPU. I noticed usage on your 2080 is around 15-40% while yours is lower at 9%. Using a second monitor connected via IGPU could explain the difference. Let me know if you need further help!
Yes. It's not mainly about difficulty, but about Windows Desktop Management. You'll need to play in full screen or else you might see strange stuttering. (Unless the animated background stops animating when it's in the background.) The GPU load varies with clock speed too. A 15% to 40% usage at 800MHz is quite different from the same percentage at maximum speed. I think you're using the Wallpaper Engine, so I highly suggest turning off MSAA or keeping it at the minimum—otherwise it just wastes performance without any benefit. If you want MSSA on a wallpaper, choose a higher-quality image from the start.
Varies by application. The wallpaper engine can pause the background during full-screen game entry. With multiple screens, it won't pause the whole scene. Performance may drop slightly while active.
I'm just about to confirm it's functioning properly with my second monitor connected.
It’s unlikely. The process usually happens on your primary GPU, then sent to an iGPU for display on a monitor. This setup adds extra complexity and demands more power than simply connecting the second monitor directly to the main GPU.
Just connect it to your GPU. I was thinking you could use it to load some work from your GPU to your IGPU.
There might be options to transfer the work to your IGPU, depending on the format and tools available.