Upgrade to Tomb Raider+ with AMD technology and advanced filtering techniques
Upgrade to Tomb Raider+ with AMD technology and advanced filtering techniques
ROTTR is quite challenging, especially with my overclocked R9 280. It often struggles to maintain more than 30 FPS at 1080p. I adjusted various options to see what worked best, including shadows and HBAO+. Dropping shadows helped a bit but the difference wasn’t huge. Then I switched Anisotropic Filtering to Trilinear, which surprised me with a big improvement—my FPS jumped from around 25 to over 30! Did anyone else experience similar issues with anisotropic filtering in other games? Is this just a driver problem or something affecting performance more broadly?
In ROTTR anisotropic filtering offers almost no impact on performance. Adjust by disabling tiling and refining the parameters shown. The most challenging configurations include:
They seem to be gone already. I'll look into it once I'm back from work.
It's a hotfix version with ROTTR improvements. Even without the driver, the game performed decently on AMD GPUs. The R9 390 gained a slight edge over the GTX 970 by about one frame. Nvidia had the driver ready for ROTTR before, while AMD didn't. The game should run smoothly if you adjust the settings correctly on your 280, matching the performance of the GTX 960.
I've tested the latest drivers... My performance is amazing! They don't do anything!!
1440p at 50fps with FXAA applied runs smoothly. SSAA would slow things down by about 15fps, but that gap isn’t noticeable. The game becomes choppy after roughly three hours of play. It uses up to 6.6GB of RAM. I still can’t figure out why it starts stuttering after a while. A restart should fix it for the next three hours.