Updated damage mechanics introduced.
Updated damage mechanics introduced.
Create a vibrant post packed with stunning visuals and a short engaging video. Highlight the challenges of the old system, where each ship had 200 damage states—slow to make and heavy on memory. Introduce the new design: simplified hull models with just a texture layer, temperature and thickness controls, and smart damage tracking. Show how this reduces memory use by a quarter while boosting performance. Emphasize the upgrade potential—more realistic effects, interior/exterior damage, dynamic particle handling, and even features like disabling ships for smoother gameplay. Add a catchy caption with a count of three highlights. Include eye-catching images and a dynamic video to showcase the transformation.
That's incredibly exciting. We should turn this into a standard practice immediately.
They didn't really put much effort into these design posts, but I still need to work on Shields and mobiGlass.