F5F Stay Refreshed Software PC Gaming Updated damage mechanics introduced.

Updated damage mechanics introduced.

Updated damage mechanics introduced.

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sheeshooore
Junior Member
11
08-25-2023, 10:29 PM
#1
Create a vibrant post packed with stunning visuals and a short engaging video. Highlight the challenges of the old system, where each ship had 200 damage states—slow to make and heavy on memory. Introduce the new design: simplified hull models with just a texture layer, temperature and thickness controls, and smart damage tracking. Show how this reduces memory use by a quarter while boosting performance. Emphasize the upgrade potential—more realistic effects, interior/exterior damage, dynamic particle handling, and even features like disabling ships for smoother gameplay. Add a catchy caption with a count of three highlights. Include eye-catching images and a dynamic video to showcase the transformation.
S
sheeshooore
08-25-2023, 10:29 PM #1

Create a vibrant post packed with stunning visuals and a short engaging video. Highlight the challenges of the old system, where each ship had 200 damage states—slow to make and heavy on memory. Introduce the new design: simplified hull models with just a texture layer, temperature and thickness controls, and smart damage tracking. Show how this reduces memory use by a quarter while boosting performance. Emphasize the upgrade potential—more realistic effects, interior/exterior damage, dynamic particle handling, and even features like disabling ships for smoother gameplay. Add a catchy caption with a count of three highlights. Include eye-catching images and a dynamic video to showcase the transformation.

M
104
08-26-2023, 12:16 PM
#2
That's incredibly exciting. We should turn this into a standard practice immediately.
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MedievalKitten
08-26-2023, 12:16 PM #2

That's incredibly exciting. We should turn this into a standard practice immediately.

B
214
08-28-2023, 03:56 AM
#3
They didn't really put much effort into these design posts, but I still need to work on Shields and mobiGlass.
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Br4t_Perrypouu
08-28-2023, 03:56 AM #3

They didn't really put much effort into these design posts, but I still need to work on Shields and mobiGlass.

F
Fluffycakes123
Senior Member
696
08-29-2023, 04:00 AM
#4
Love the TL;DR series it's awesome.
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Fluffycakes123
08-29-2023, 04:00 AM #4

Love the TL;DR series it's awesome.

R
Rok_ka
Member
146
08-29-2023, 12:00 PM
#5
that video is awesome a)I hope you can surgically remove wings. b) I hope that's a mech he's using
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Rok_ka
08-29-2023, 12:00 PM #5

that video is awesome a)I hope you can surgically remove wings. b) I hope that's a mech he's using

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Molz04
Junior Member
14
08-30-2023, 03:16 PM
#6
They retain break points and can now do more. From what I see, it seems to be just the test mount from the early Hangar module (still in holo table), but it wouldn’t be surprising if we see one again in the future.
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Molz04
08-30-2023, 03:16 PM #6

They retain break points and can now do more. From what I see, it seems to be just the test mount from the early Hangar module (still in holo table), but it wouldn’t be surprising if we see one again in the future.