F5F Stay Refreshed Software PC Gaming Upcoming games planned for gaming consoles and personal computers.

Upcoming games planned for gaming consoles and personal computers.

Upcoming games planned for gaming consoles and personal computers.

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66
03-19-2023, 11:34 PM
#1
Hello everyone, both the Xbox Series X and PlayStation 5 will feature: processors with eight cores and sixteen threads running at approximately 3.6 GHz, along with graphics processing units delivering around 12 TFLOPS of power. Considering that games are developed to these specifications for next-generation consoles and computers, will a typical PC equipped with six cores, twelve threads, and a mid-range graphics card be able to execute them? We appreciate your input in advance.
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UltimateXander
03-19-2023, 11:34 PM #1

Hello everyone, both the Xbox Series X and PlayStation 5 will feature: processors with eight cores and sixteen threads running at approximately 3.6 GHz, along with graphics processing units delivering around 12 TFLOPS of power. Considering that games are developed to these specifications for next-generation consoles and computers, will a typical PC equipped with six cores, twelve threads, and a mid-range graphics card be able to execute them? We appreciate your input in advance.

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GauteZEL
Member
173
03-20-2023, 08:26 AM
#2
These aren’t truly equivalent in that way.

A gaming console represents a notably focused ecosystem—each device is overwhelmingly similar, and every aspect of its operation stems from a central point. Their method of managing system resources differs substantially from how a personal computer handles them. PCs encompass an enormous range of setups, requiring constant adaptation to suit each individual program’s needs. Consoles don't face this challenge. As you likely recognize, a console tends to become increasingly efficient as it matures—new titles perform better despite the hardware potentially being several years old.

Conversely, a PC’s performance tends to diminish over time. Developers aren't dedicating resources or investment to improving compatibility with older PC specifications; instead, they design for current hardware...
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GauteZEL
03-20-2023, 08:26 AM #2

These aren’t truly equivalent in that way.

A gaming console represents a notably focused ecosystem—each device is overwhelmingly similar, and every aspect of its operation stems from a central point. Their method of managing system resources differs substantially from how a personal computer handles them. PCs encompass an enormous range of setups, requiring constant adaptation to suit each individual program’s needs. Consoles don't face this challenge. As you likely recognize, a console tends to become increasingly efficient as it matures—new titles perform better despite the hardware potentially being several years old.

Conversely, a PC’s performance tends to diminish over time. Developers aren't dedicating resources or investment to improving compatibility with older PC specifications; instead, they design for current hardware...

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CMDR_Nova
Junior Member
45
03-20-2023, 04:22 PM
#3
High-end gaming consoles are designed for 4K resolution. It's likely that if you’re aiming for 1080p or 1440p graphics, a less demanding central processing unit and graphics card will suffice. Do you agree?
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CMDR_Nova
03-20-2023, 04:22 PM #3

High-end gaming consoles are designed for 4K resolution. It's likely that if you’re aiming for 1080p or 1440p graphics, a less demanding central processing unit and graphics card will suffice. Do you agree?

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therealboss13
Member
161
03-20-2023, 10:42 PM
#4
These aren’t truly comparable in that way. A gaming console represents a remarkably focused system; each device is essentially identical, and nearly all aspects are managed centrally. Their method of utilizing processing power differs significantly from a personal computer's approach, which handles countless variations and adapts to diverse applications. You’ve likely observed this yourself – consoles tend to become increasingly efficient as they mature, with new games performing better even on older hardware. Conversely, a PC’s performance generally diminishes over time. Developers don't invest in optimizing for outdated PC specifications; they design primarily for current and slightly advanced systems, necessitating frequent upgrades to maintain performance. Ultimately, there’s no straightforward response to your inquiry due to the fundamental distinctions between these two platforms.
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therealboss13
03-20-2023, 10:42 PM #4

These aren’t truly comparable in that way. A gaming console represents a remarkably focused system; each device is essentially identical, and nearly all aspects are managed centrally. Their method of utilizing processing power differs significantly from a personal computer's approach, which handles countless variations and adapts to diverse applications. You’ve likely observed this yourself – consoles tend to become increasingly efficient as they mature, with new games performing better even on older hardware. Conversely, a PC’s performance generally diminishes over time. Developers don't invest in optimizing for outdated PC specifications; they design primarily for current and slightly advanced systems, necessitating frequent upgrades to maintain performance. Ultimately, there’s no straightforward response to your inquiry due to the fundamental distinctions between these two platforms.

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Costagame
Junior Member
49
03-20-2023, 11:22 PM
#5
Appreciate your assistance, Math Wizard. Do you believe personal computers could become obsolete relatively quickly following the arrival of next-generation gaming consoles?
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Costagame
03-20-2023, 11:22 PM #5

Appreciate your assistance, Math Wizard. Do you believe personal computers could become obsolete relatively quickly following the arrival of next-generation gaming consoles?

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XknockMC
Member
121
04-11-2023, 12:53 PM
#6
What might be possible given that superior processors and graphics cards are currently planned by device producers?
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XknockMC
04-11-2023, 12:53 PM #6

What might be possible given that superior processors and graphics cards are currently planned by device producers?

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kaeetayel
Junior Member
48
04-13-2023, 01:41 AM
#7
It’s highly unlikely that gaming consoles will consistently match the pace of innovation seen in personal computers. Consoles typically receive significant hardware upgrades only every few years, while PCs are constantly receiving new components and technology. This doesn’t diminish the value of consoles; many people enjoy them, and it's not about claiming that PCs are superior. Choose a console if you desire games available on that platform, and opt for a PC when the games you seek are accessible there. Having both can be beneficial if desired.
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kaeetayel
04-13-2023, 01:41 AM #7

It’s highly unlikely that gaming consoles will consistently match the pace of innovation seen in personal computers. Consoles typically receive significant hardware upgrades only every few years, while PCs are constantly receiving new components and technology. This doesn’t diminish the value of consoles; many people enjoy them, and it's not about claiming that PCs are superior. Choose a console if you desire games available on that platform, and opt for a PC when the games you seek are accessible there. Having both can be beneficial if desired.

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CyberPhoenix
Member
167
04-14-2023, 10:20 PM
#8
It’s highly unlikely that gaming consoles will ever match the constant stream of updates and advancements seen on personal computers. Consoles receive new hardware releases infrequently, while PCs are consistently improved. This doesn’t diminish the value of consoles; many people enjoy them. If you're seeking games, choose a console if they’re available there, or opt for a PC if your desired titles are present. Having both can be beneficial.
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CyberPhoenix
04-14-2023, 10:20 PM #8

It’s highly unlikely that gaming consoles will ever match the constant stream of updates and advancements seen on personal computers. Consoles receive new hardware releases infrequently, while PCs are consistently improved. This doesn’t diminish the value of consoles; many people enjoy them. If you're seeking games, choose a console if they’re available there, or opt for a PC if your desired titles are present. Having both can be beneficial.

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isaac17gamer
Member
73
04-18-2023, 07:34 PM
#9
For computers, screen resolution has a minimal impact on processing power; achieving 60 frames per second at 1080p requires roughly the same processing capability as running 60 frames per second at 4K. The most substantial variation occurs in the demands placed on the graphics card.
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isaac17gamer
04-18-2023, 07:34 PM #9

For computers, screen resolution has a minimal impact on processing power; achieving 60 frames per second at 1080p requires roughly the same processing capability as running 60 frames per second at 4K. The most substantial variation occurs in the demands placed on the graphics card.

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yoppy218
Member
180
04-18-2023, 09:39 PM
#10
Appreciation expressed! Comprehended. Personal computers will advance at a quicker pace than gaming consoles. The processing demand remains the same whether on a PC or console. Furthermore, numerous games are available exclusively for PCs that I desire to play.

I’m also pondering something else: Developers creating games for multiple platforms—PC and consoles—might factor in mid-range PCs, even if the primary target is console players, to ensure broader accessibility. Do you believe this aligns with reality?

Revised: Thank you! Noted. Computer systems will advance more rapidly than gaming consoles. The computational workload remains constant for both PC and console devices. Many games are only available on PCs that I wish to experience.

I’m considering a different point: Developers designing games for both PC and console platforms likely will take into account mid-range PCs, even if consoles are the main focus, to maximize player reach. Do you agree with this assessment?

Updated: Gratitude conveyed! Understood. Computing devices will progress more swiftly than gaming consoles. The processing requirement remains constant for both PC and console hardware. A large number of games are exclusively available on PCs that I want to play.

I’m contemplating another idea: Game developers producing titles for cross-platform distribution—PC and consoles—will probably consider mid-range PCs, even if console players are the primary audience, to broaden accessibility. Do you concur with this viewpoint?
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yoppy218
04-18-2023, 09:39 PM #10

Appreciation expressed! Comprehended. Personal computers will advance at a quicker pace than gaming consoles. The processing demand remains the same whether on a PC or console. Furthermore, numerous games are available exclusively for PCs that I desire to play.

I’m also pondering something else: Developers creating games for multiple platforms—PC and consoles—might factor in mid-range PCs, even if the primary target is console players, to ensure broader accessibility. Do you believe this aligns with reality?

Revised: Thank you! Noted. Computer systems will advance more rapidly than gaming consoles. The computational workload remains constant for both PC and console devices. Many games are only available on PCs that I wish to experience.

I’m considering a different point: Developers designing games for both PC and console platforms likely will take into account mid-range PCs, even if consoles are the main focus, to maximize player reach. Do you agree with this assessment?

Updated: Gratitude conveyed! Understood. Computing devices will progress more swiftly than gaming consoles. The processing requirement remains constant for both PC and console hardware. A large number of games are exclusively available on PCs that I want to play.

I’m contemplating another idea: Game developers producing titles for cross-platform distribution—PC and consoles—will probably consider mid-range PCs, even if console players are the primary audience, to broaden accessibility. Do you concur with this viewpoint?

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