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Unusual stuttering in FF XIV

Unusual stuttering in FF XIV

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ShadyKoalla
Member
57
07-12-2018, 12:50 PM
#11
No, that's problematic! The CPU is limiting the GPU's performance, leading to lag and a significant drop in overall speed.
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ShadyKoalla
07-12-2018, 12:50 PM #11

No, that's problematic! The CPU is limiting the GPU's performance, leading to lag and a significant drop in overall speed.

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DitIsMarkus
Junior Member
32
07-12-2018, 12:50 PM
#12
I understand the 7700K isn't sufficient for a 3060 Ti to reach its full potential. However, I'm limiting my framerate, and none of the cores of the 7700K exceed 50% utilization. What causes this limitation here?
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DitIsMarkus
07-12-2018, 12:50 PM #12

I understand the 7700K isn't sufficient for a 3060 Ti to reach its full potential. However, I'm limiting my framerate, and none of the cores of the 7700K exceed 50% utilization. What causes this limitation here?

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xCapriSx
Junior Member
15
07-12-2018, 12:50 PM
#13
I believed the frame rate stayed high. Later I realized FF XIV isn't well optimized, which might be due to the game engine's performance.
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xCapriSx
07-12-2018, 12:50 PM #13

I believed the frame rate stayed high. Later I realized FF XIV isn't well optimized, which might be due to the game engine's performance.

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Commando__
Senior Member
744
07-12-2018, 12:50 PM
#14
It's accurate that FF XIV isn't perfect, but I'm still exploring since not all players experience the same issues. I'm trying to improve before giving up, just like you said!
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Commando__
07-12-2018, 12:50 PM #14

It's accurate that FF XIV isn't perfect, but I'm still exploring since not all players experience the same issues. I'm trying to improve before giving up, just like you said!

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Jackolope33
Member
164
07-12-2018, 12:50 PM
#15
It's worth noting that FF XIV has a noticeable issue when played in fullscreen mode. The engine appears to treat the 1/1 framerate limit as a hidden VSync setting. In reality, fullscreen ignores the 100Hz custom refresh rate you set, making it seem like your monitor is running at around 165Hz. This explains why the FPS cap doesn't function properly—your settings are being overridden by the game's behavior. Despite adjusting resolution and refresh rate in-game, there hasn't been any resolution to the problem yet.
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Jackolope33
07-12-2018, 12:50 PM #15

It's worth noting that FF XIV has a noticeable issue when played in fullscreen mode. The engine appears to treat the 1/1 framerate limit as a hidden VSync setting. In reality, fullscreen ignores the 100Hz custom refresh rate you set, making it seem like your monitor is running at around 165Hz. This explains why the FPS cap doesn't function properly—your settings are being overridden by the game's behavior. Despite adjusting resolution and refresh rate in-game, there hasn't been any resolution to the problem yet.

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Runemaximus
Junior Member
4
07-12-2018, 12:50 PM
#16
The frame rate limiter available with RivaTuner, which is included with MSI Afterburner, can help control output speed.
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Runemaximus
07-12-2018, 12:50 PM #16

The frame rate limiter available with RivaTuner, which is included with MSI Afterburner, can help control output speed.

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lok0000
Junior Member
18
07-12-2018, 12:50 PM
#17
That's correct, I've noticed RTSS limits are helpful since they operate at the CPU level and generally function well for me too. However, I still experience occasional stuttering when using RTSS.
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lok0000
07-12-2018, 12:50 PM #17

That's correct, I've noticed RTSS limits are helpful since they operate at the CPU level and generally function well for me too. However, I still experience occasional stuttering when using RTSS.

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marcomcool
Junior Member
39
07-12-2018, 12:50 PM
#18
I wonder if everything is more complicated than it needs to be. Try running the game without all those adjustments. Skip the frame rate limiter, custom resolutions, and see how it performs. Even at lower settings, test the 1/2 rate at 165 Hz. By the way, I play this game myself and noticed strange behavior with fractional rates on VRR systems—maybe it won’t work well. Besides, two other factors could affect performance. First, does your mouse have a high polling rate? With a 1000 Hz mouse, fast movements can cause noticeable FPS drops, which disappear when you lower the polling rate to 250 Hz. Second, is HPET enabled in Windows? I’ve seen it cause inconsistent performance issues in games.
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marcomcool
07-12-2018, 12:50 PM #18

I wonder if everything is more complicated than it needs to be. Try running the game without all those adjustments. Skip the frame rate limiter, custom resolutions, and see how it performs. Even at lower settings, test the 1/2 rate at 165 Hz. By the way, I play this game myself and noticed strange behavior with fractional rates on VRR systems—maybe it won’t work well. Besides, two other factors could affect performance. First, does your mouse have a high polling rate? With a 1000 Hz mouse, fast movements can cause noticeable FPS drops, which disappear when you lower the polling rate to 250 Hz. Second, is HPET enabled in Windows? I’ve seen it cause inconsistent performance issues in games.

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ledfed
Member
96
07-12-2018, 12:50 PM
#19
It's worth considering this option. My mouse is currently set to 1000 Hz, and I might attempt to reduce it even though the micro freezes sometimes without any input. I'm not sure if HPET is enabled by default, but I could check that. Thanks for your help!
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ledfed
07-12-2018, 12:50 PM #19

It's worth considering this option. My mouse is currently set to 1000 Hz, and I might attempt to reduce it even though the micro freezes sometimes without any input. I'm not sure if HPET is enabled by default, but I could check that. Thanks for your help!

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kcristan
Senior Member
514
07-12-2018, 12:51 PM
#20
I only realized it during quick mouse gestures, though that doesn't mean you're more sensitive than me. If you prefer not to adjust your mouse settings, using a different basic mouse could work as an alternative. To modify the configuration, run the commands as an administrator and restart: enable by typing `bcdedit /set useplatformclock true` and disable by `bcdedit /deletevalue useplatformclock`. It's usually turned off unless there was a recent change, especially during competitive benchmarking.
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kcristan
07-12-2018, 12:51 PM #20

I only realized it during quick mouse gestures, though that doesn't mean you're more sensitive than me. If you prefer not to adjust your mouse settings, using a different basic mouse could work as an alternative. To modify the configuration, run the commands as an administrator and restart: enable by typing `bcdedit /set useplatformclock true` and disable by `bcdedit /deletevalue useplatformclock`. It's usually turned off unless there was a recent change, especially during competitive benchmarking.

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