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Unusual stuttering in FF XIV

Unusual stuttering in FF XIV

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Romppanen_
Member
202
07-12-2018, 12:50 PM
#1
Hello, my system runs an i7 7700K that I boosted to 4.8GHz; temperatures stay under 75°C with the RTX 3060 Ti. It has 80+ Gold 2x8 with 8GB of RAM at 3000MHz and a 500GB SSD with 70GB free. I recently got a 165Hz QHD monitor that supports G-Sync, paired with my old 1080p 144Hz screen. I set up custom resolutions in the NVIDIA control panel—main at 1440p@100Hz, secondary at 1080p@100Hz. After replacing my GTX 1080 with the RTX 3060 Ti, I noticed persistent stuttering in FF XIV even in fullscreen with G-Sync enabled. The issue persists despite lower refresh rates and reduced GPU load. My FPS logs show consistent drops around 97 FPS using Afterburner + RTSS, with noticeable micro freezes. It seems my PC struggles to maintain high FPS for the game, possibly due to the i7 bottleneck or driver quirks after the GPU swap. I suspect outdated drivers might be contributing, though they’re up to date now. Let me know if you have any leads on fixing this. Appreciate your help!
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Romppanen_
07-12-2018, 12:50 PM #1

Hello, my system runs an i7 7700K that I boosted to 4.8GHz; temperatures stay under 75°C with the RTX 3060 Ti. It has 80+ Gold 2x8 with 8GB of RAM at 3000MHz and a 500GB SSD with 70GB free. I recently got a 165Hz QHD monitor that supports G-Sync, paired with my old 1080p 144Hz screen. I set up custom resolutions in the NVIDIA control panel—main at 1440p@100Hz, secondary at 1080p@100Hz. After replacing my GTX 1080 with the RTX 3060 Ti, I noticed persistent stuttering in FF XIV even in fullscreen with G-Sync enabled. The issue persists despite lower refresh rates and reduced GPU load. My FPS logs show consistent drops around 97 FPS using Afterburner + RTSS, with noticeable micro freezes. It seems my PC struggles to maintain high FPS for the game, possibly due to the i7 bottleneck or driver quirks after the GPU swap. I suspect outdated drivers might be contributing, though they’re up to date now. Let me know if you have any leads on fixing this. Appreciate your help!

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zProPlayer
Member
123
07-12-2018, 12:50 PM
#2
All 8 threads are being utilized completely, though not every game supports that level of usage. If a game is restricted to just 2 threads, it will never exceed 25% CPU consumption while remaining subject to CPU limits.
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zProPlayer
07-12-2018, 12:50 PM #2

All 8 threads are being utilized completely, though not every game supports that level of usage. If a game is restricted to just 2 threads, it will never exceed 25% CPU consumption while remaining subject to CPU limits.

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EpicExplosion
Member
129
07-12-2018, 12:50 PM
#3
Hello, your response makes sense. This appears quite reasonable, so I’ll keep it for my troubleshooting list. No problem at all—no need to worry. Let me know if anything else comes up!
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EpicExplosion
07-12-2018, 12:50 PM #3

Hello, your response makes sense. This appears quite reasonable, so I’ll keep it for my troubleshooting list. No problem at all—no need to worry. Let me know if anything else comes up!

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jklim101
Member
209
07-12-2018, 12:50 PM
#4
Have you experimented with the game's limiter to control frame rate? The main FPS problems only occur in crowded spaces, and my system handles a capped 30 smoothly.
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jklim101
07-12-2018, 12:50 PM #4

Have you experimented with the game's limiter to control frame rate? The main FPS problems only occur in crowded spaces, and my system handles a capped 30 smoothly.

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iDoNotEvenLift
Posting Freak
936
07-12-2018, 12:50 PM
#5
Unfortunately, FF XIV lacks a built-in FPS limiter, especially not a user-adjustable one. Their FPS limit seems to be just the v-sync setting, which doesn’t work well in full screen. I’m depending on RTSS for that custom FPS cap.
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iDoNotEvenLift
07-12-2018, 12:50 PM #5

Unfortunately, FF XIV lacks a built-in FPS limiter, especially not a user-adjustable one. Their FPS limit seems to be just the v-sync setting, which doesn’t work well in full screen. I’m depending on RTSS for that custom FPS cap.

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Nelina
Member
184
07-12-2018, 12:50 PM
#6
I’m not facing any issues with the built-in limiter. Running in full screen works fine, and both CPU and GPU are reaching their limits. There must be a reason for this since at 1080p high settings on my system (i5 2400, 16GB RAM, 1050Ti) nothing stays at 100% and the system should handle it even with the 1080p load.
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Nelina
07-12-2018, 12:50 PM #6

I’m not facing any issues with the built-in limiter. Running in full screen works fine, and both CPU and GPU are reaching their limits. There must be a reason for this since at 1080p high settings on my system (i5 2400, 16GB RAM, 1050Ti) nothing stays at 100% and the system should handle it even with the 1080p load.

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CuteFuzzyDalek
Junior Member
43
07-12-2018, 12:50 PM
#7
Yes, but I need my FPS limited to exactly 97 because I'm using G-Sync and want a strict refresh rate cap of three frames per second. The in-game limit can't enforce that precision, as you can't set it to an exact number of FPS.
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CuteFuzzyDalek
07-12-2018, 12:50 PM #7

Yes, but I need my FPS limited to exactly 97 because I'm using G-Sync and want a strict refresh rate cap of three frames per second. The in-game limit can't enforce that precision, as you can't set it to an exact number of FPS.

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joeypro04
Junior Member
4
07-12-2018, 12:50 PM
#8
Consider skipping the frame rate restriction and let the system’s built-in limits stay at a lower setting. It should work within the monitor’s native VRR range without needing a custom refresh cap.
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joeypro04
07-12-2018, 12:50 PM #8

Consider skipping the frame rate restriction and let the system’s built-in limits stay at a lower setting. It should work within the monitor’s native VRR range without needing a custom refresh cap.

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CerberusVic
Junior Member
40
07-12-2018, 12:50 PM
#9
The GPU utilization is currently at 45%.
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CerberusVic
07-12-2018, 12:50 PM #9

The GPU utilization is currently at 45%.

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COLIN20052012
Posting Freak
857
07-12-2018, 12:50 PM
#10
I forgot to mention that the monitor is G-Sync Compatible, not G-Sync with the chip built inside. So my understanding is that the VRR is software based in that case, so i guess it would take my custom refresh rate as reference ? Therefore, at 100 fps cap with the built-in limiter, i'd be outside the gsync range if i have a spike at 101~102fps wouldn't i ? On my 1080 it was about 100% in certain areas, that's why i figured things would get better with the RTX 3060 Ti. And indeed, they did, it basically never goes above 70% now. But i still get the weird stuttering thing Thank you very much for your answers
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COLIN20052012
07-12-2018, 12:50 PM #10

I forgot to mention that the monitor is G-Sync Compatible, not G-Sync with the chip built inside. So my understanding is that the VRR is software based in that case, so i guess it would take my custom refresh rate as reference ? Therefore, at 100 fps cap with the built-in limiter, i'd be outside the gsync range if i have a spike at 101~102fps wouldn't i ? On my 1080 it was about 100% in certain areas, that's why i figured things would get better with the RTX 3060 Ti. And indeed, they did, it basically never goes above 70% now. But i still get the weird stuttering thing Thank you very much for your answers

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