Unstable bits, impacts and surface details (Nvidia 1660 Ti)
Unstable bits, impacts and surface details (Nvidia 1660 Ti)
Hi, I’ve had trouble with unstable particles, textures, and models in Monster Hunter World, Pillars of Eternity, Slime Rancher, Minecraft, and a few other games, especially when they collide. I checked the preset options in the control panel (currently set to quality), tried anisotropic filtering levels 8 and 16, but haven’t fixed the issue yet. The drivers are up to date (version 457.30) and Windows is 2004, which was reinstalled. I also experimented with the default drivers after updating to version 1909, but it didn’t work. Anyone have ideas or solutions?