F5F Stay Refreshed Software PC Gaming Unique aspects of Dragon Age Inquisition.

Unique aspects of Dragon Age Inquisition.

Unique aspects of Dragon Age Inquisition.

T
tkgarland3
Junior Member
48
05-25-2019, 11:56 AM
#1
I was experimenting with the settings recently, and noticed an option called "Resolution scaling." On a 1080p display, adjusting it fully down seemed odd. While exploring, I wondered if there might be a setting in the game that accepts floating-point numbers, potentially allowing resolution to be set at any desired ratio. After researching, I discovered that indeed, you can run the game natively at 4K on a 1080P screen, and even higher resolutions like 5K or more—though I haven't tested it yet. Initially, there was only a slight performance drop (around 20-30%) when switching from 1080P with 4x MSAA and PPAA to 4K without anti-aliasing, but the game still looked great. Inside, the difference is minimal, but outside—especially in less ideal conditions—the lag becomes noticeable. Distant objects appear sharper, textures become more vibrant (particularly trees). I plan to capture some screenshots soon; web compression might slightly affect quality. EDIT: More feedback coming. To be honest, I wouldn't recommend 5K unless you're using an AMD GPU like a 290/290X or 295X2, or two high-end Nvidia cards in SLI. While the performance gap between them at 4K is small, on my friend's 780Ti it dropped below 1 FPS in DirectX. On the AMD side, we got just about 1 FPS with my 280X in DX, but switching to Mantle improved to around 11 FPS. Given that the 290/290X handles double the pixel processing compared to the 280X CtC, it should be capable of 20-25 FPS at best. For 4K, use "Render.ResolutionScale 2.0" or 3.0. Your graphics card doesn't need VSR/DSR support (mine doesn't), but if you have that feature, feel free to try it. (There seems to be a strange limitation preventing 4K on some cards, and likely not 5K either.)
T
tkgarland3
05-25-2019, 11:56 AM #1

I was experimenting with the settings recently, and noticed an option called "Resolution scaling." On a 1080p display, adjusting it fully down seemed odd. While exploring, I wondered if there might be a setting in the game that accepts floating-point numbers, potentially allowing resolution to be set at any desired ratio. After researching, I discovered that indeed, you can run the game natively at 4K on a 1080P screen, and even higher resolutions like 5K or more—though I haven't tested it yet. Initially, there was only a slight performance drop (around 20-30%) when switching from 1080P with 4x MSAA and PPAA to 4K without anti-aliasing, but the game still looked great. Inside, the difference is minimal, but outside—especially in less ideal conditions—the lag becomes noticeable. Distant objects appear sharper, textures become more vibrant (particularly trees). I plan to capture some screenshots soon; web compression might slightly affect quality. EDIT: More feedback coming. To be honest, I wouldn't recommend 5K unless you're using an AMD GPU like a 290/290X or 295X2, or two high-end Nvidia cards in SLI. While the performance gap between them at 4K is small, on my friend's 780Ti it dropped below 1 FPS in DirectX. On the AMD side, we got just about 1 FPS with my 280X in DX, but switching to Mantle improved to around 11 FPS. Given that the 290/290X handles double the pixel processing compared to the 280X CtC, it should be capable of 20-25 FPS at best. For 4K, use "Render.ResolutionScale 2.0" or 3.0. Your graphics card doesn't need VSR/DSR support (mine doesn't), but if you have that feature, feel free to try it. (There seems to be a strange limitation preventing 4K on some cards, and likely not 5K either.)