Ubisoft requests your understanding.
Ubisoft requests your understanding.
It's not about letting go; it's just the same situation repeating, and I'm tired of it. A chariot won't fix this.
Getting approval to release on a console is unrelated to any influence a manufacturer has over game development. They have no control. Their involvement comes only when they compensate a publisher for specific actions. Even then, the publisher decides whether to accept or reject it. Take CDPR's approach with Witcher 2 as an example—they refrained from pushing DLC costs on consoles, so they postponed its release there and delivered the PC version instead. Cross-platform functionality adds further challenges, not just a simple argument. On PC, public servers are mandatory for play; consoles require manufacturer servers first. Allowing cross-console play would demand unprecedented cooperation between companies like Sony and Microsoft, which seems unlikely. Other issues exist when connecting PC and console titles, but these have been attempted before. The quality of a game on PC is determined by the publisher and developer, not the platform itself. Expectations from Valve are often unrealistic, especially given their past behavior toward competitors. Games frequently experience visual differences between platforms, but that’s solely the publishers’ responsibility. It’s time to shift blame away from consoles and onto greedy or negligent developers and publishers.
I found the sad intro really amusing. Sure, I can understand the developers trying their best, but for me, the worst part was how long Ubisoft kept its review quiet for twelve hours after the game dropped. That moves it past simple regret and into a situation where they had to hide the title until you decided to buy it. That matters more than any bugs. Where’s the real apology? Shouldn’t they have addressed the microtransactions in a $59.99 single-player title? And why release that video while the game is still a mess? It would help if Ubisoft’s leaders took responsibility, not just the regular team members. An actual action-based apology would be better than words.
They mentioned similar issues before, emphasizing their overreach and the city's complexity. Their tone feels more embarrassed than remorseful. They shift to a defensive stance, insisting they're maintaining that same drive. One person even admits wanting to create something that doesn't exist without knowing how to bring it to life. The pace is hurried, which adds to the concern.