F5F Stay Refreshed Software PC Gaming Ubisoft JKOD: Assassin's Creed Unity needs i5-2500K, Radeon 7970/GTX 680

Ubisoft JKOD: Assassin's Creed Unity needs i5-2500K, Radeon 7970/GTX 680

Ubisoft JKOD: Assassin's Creed Unity needs i5-2500K, Radeon 7970/GTX 680

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stockchief7
Member
172
10-29-2016, 07:17 AM
#11
Suggested 8GB of memory? If the game was fine-tuned, then absolutely, enjoy the impressive features. Unfortunately, it doesn't work that way.
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stockchief7
10-29-2016, 07:17 AM #11

Suggested 8GB of memory? If the game was fine-tuned, then absolutely, enjoy the impressive features. Unfortunately, it doesn't work that way.

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Stromineur
Member
206
10-30-2016, 03:09 PM
#12
I wouldn’t waste time on this game, but if Ubisoft isn’t investing in future titles, I’ll steer clear of them and spend my money on other games instead.
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Stromineur
10-30-2016, 03:09 PM #12

I wouldn’t waste time on this game, but if Ubisoft isn’t investing in future titles, I’ll steer clear of them and spend my money on other games instead.

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isaiah186
Member
128
11-05-2016, 09:30 AM
#13
It seems the term "shotgun" isn't mentioned in the recommended specifications.
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isaiah186
11-05-2016, 09:30 AM #13

It seems the term "shotgun" isn't mentioned in the recommended specifications.

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Waverabbit
Senior Member
643
11-07-2016, 09:45 AM
#14
your i5 3570 and 280x are just meeting the minimum needs, but not exceeding them.
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Waverabbit
11-07-2016, 09:45 AM #14

your i5 3570 and 280x are just meeting the minimum needs, but not exceeding them.

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KilleurMiino
Member
166
11-07-2016, 05:12 PM
#15
You might still experience noticeable drops even when using the suggested specifications.
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KilleurMiino
11-07-2016, 05:12 PM #15

You might still experience noticeable drops even when using the suggested specifications.

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YummyGummy_
Member
166
11-07-2016, 06:39 PM
#16
At least there is no 5820K as recommended This is a joke. a GTX 770/280X as minimum (whatever it means, I mean 1080p lowest settings 30 FPS?) is a joke, whereas these cards can play games at 1080p at Ultraish/high settings...
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YummyGummy_
11-07-2016, 06:39 PM #16

At least there is no 5820K as recommended This is a joke. a GTX 770/280X as minimum (whatever it means, I mean 1080p lowest settings 30 FPS?) is a joke, whereas these cards can play games at 1080p at Ultraish/high settings...

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loulouleroux
Junior Member
17
11-08-2016, 12:57 PM
#17
I appreciate how they highlight that point. At least 8350 on both the minimum and suggested settings... In GPULand it seems this game will be heavily dependent on the GPU... It might be similar to ACIII, where you can't easily disable certain features... Or perhaps it's another poorly optimized, GPU-intensive title, and Ubisoft isn't willing to invest extra time to improve performance and fully utilize the PC's capabilities.
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loulouleroux
11-08-2016, 12:57 PM #17

I appreciate how they highlight that point. At least 8350 on both the minimum and suggested settings... In GPULand it seems this game will be heavily dependent on the GPU... It might be similar to ACIII, where you can't easily disable certain features... Or perhaps it's another poorly optimized, GPU-intensive title, and Ubisoft isn't willing to invest extra time to improve performance and fully utilize the PC's capabilities.

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Kathartos
Junior Member
15
11-08-2016, 02:46 PM
#18
That's a great spot! 🧀
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Kathartos
11-08-2016, 02:46 PM #18

That's a great spot! 🧀

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Hydrust
Member
210
11-08-2016, 03:30 PM
#19
To play any UBI game you generally need a strong approach like 'Brute Force.' I get the idea of optimizations and driver updates over the past 15 years, especially with GPU advancements, but instruction-wise things haven’t changed much since DX11.1/2. It’s still pretty challenging to improve something they were meant to use well, given what we know from early days and gaming history.
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Hydrust
11-08-2016, 03:30 PM #19

To play any UBI game you generally need a strong approach like 'Brute Force.' I get the idea of optimizations and driver updates over the past 15 years, especially with GPU advancements, but instruction-wise things haven’t changed much since DX11.1/2. It’s still pretty challenging to improve something they were meant to use well, given what we know from early days and gaming history.

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Zod_endless
Junior Member
14
11-15-2016, 01:53 AM
#20
The publisher's stated minimum standards often lack clear meaning. We'll need to observe the results once it's published.
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Zod_endless
11-15-2016, 01:53 AM #20

The publisher's stated minimum standards often lack clear meaning. We'll need to observe the results once it's published.

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