Ubisoft asserts that including female assassins is financially excessive.
Ubisoft asserts that including female assassins is financially excessive.
During E3, AC Unity’s creative head Alex Amancio addressed questions about the absence of a female avatar in the new multiplayer mode of Assassin’s Creed. He mentioned earlier intentions to offer players options for female characters. However, Amancio explained that production realities made it impractical, stating that developing a female avatar would add more effort. He noted the team needed to build a female model with proper animations and voice lines. While acknowledging the challenge of creating new content, he argued that budget constraints—not a lack of interest—were the main factors. He suggested that swapping outfits or using existing assets could provide variety without significant cost. Amancio emphasized that the decision was likely driven by financial considerations rather than a desire to exclude female characters. Critics on social media have voiced similar concerns, using hashtags like #womenaretoohardtoanimate to express frustration. The debate continues over whether Ubisoft’s choices reflect genuine budgetary limits or strategic profit motives.
Expenses seem like a weak justification. Of course, the costs will rise. They’ve pushed away many fans who would have enjoyed playing as a female character. It wouldn’t have been that difficult, I’m sure. Ubisoft is causing me concern. I truly don’t want them to make a mistake with The Division.
Initially, more urgent concerns don't diminish the value of other topics. Shift your focus on what matters most and set aside discussions about distant problems like "starving children in Africa." I find it exhausting when people use such feelings as a way to belittle others without real depth. The emphasis on certain characters usually serves to cater to male perspectives, which isn't the case for everyone. For instance, recent Tomb Raider doesn’t really offer strong female leads beyond stereotypes, whereas titles like Soul Calibur feature characters designed to attract male attention. I searched for "female assassin" and was surprised by how often images focus on revealing areas rather than character depth. Interestingly, a review on Assassin's Creed mentioned Ubisoft’s lack of original female representation, highlighting the industry's reliance on financial incentives over meaningful storytelling.
They refuse to add a gender to their title as a playable character, which is really frustrating. Also, notice those repetitive phrases like "it's a game" and "it's just a game." People often say things like that, but it doesn't make them less serious. Just because something is entertainment doesn't mean it shouldn't be taken seriously or discussed. You're not being sexist—just a total idiot.