TressFX is a character from Rise of the Tomb Raider.
TressFX is a character from Rise of the Tomb Raider.
The full video showcases the hair... https://youtu.be/IlUxKO5zYOA?t=161 I'm eager for this game to launch on PC (eventually).... also, confirmed to use Asynchronous Compute! So yes!!! It should run well on AMD.
Reminds me how much I wish I had chosen an AMD card. Fine, it's not a big deal.
Is this thread about creating a game that benefits one GPU maker more than the other?
It’s unlikely the game will include Async Compute on a PC since PS4/Fagbox relies on custom APIs (primarily DX11 with some DX12 features). I think it will be adapted to DX11, which might affect the voxel-based volumetric lighting. Most of the functionality, except for compute and TressFX, should work well on Nvidia’s 900 series. In fact, it’s probably better for the game to run on Nvidia, which is ironic since many AMD titles perform well there. Pascal should be available before the release, and even if it uses DX12, Nvidia will likely have a capable version to handle it fully.
TressFX works well but isn't very impressive overall, even for looks. I'm aware it's extremely demanding—only using it on a single character or asset... I'd prefer a more discreet TressFX effect across several characters if possible. Still, the game itself is solid; I really enjoyed the previous version, though the quicktimes were a bit off.