F5F Stay Refreshed Software PC Gaming TressFX is a character from Rise of the Tomb Raider.

TressFX is a character from Rise of the Tomb Raider.

TressFX is a character from Rise of the Tomb Raider.

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twelve
Member
63
01-17-2016, 05:57 PM
#1
The full video showcases the hair... https://youtu.be/IlUxKO5zYOA?t=161 I'm eager for this game to launch on PC (eventually).... also, confirmed to use Asynchronous Compute! So yes!!! It should run well on AMD.
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twelve
01-17-2016, 05:57 PM #1

The full video showcases the hair... https://youtu.be/IlUxKO5zYOA?t=161 I'm eager for this game to launch on PC (eventually).... also, confirmed to use Asynchronous Compute! So yes!!! It should run well on AMD.

M
marcomcool
Junior Member
39
01-19-2016, 03:12 AM
#2
Reminds me how much I wish I had chosen an AMD card. Fine, it's not a big deal.
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marcomcool
01-19-2016, 03:12 AM #2

Reminds me how much I wish I had chosen an AMD card. Fine, it's not a big deal.

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MisterMonky
Junior Member
10
01-19-2016, 04:19 AM
#3
This 15 frames per second clip really strained my eyes.
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MisterMonky
01-19-2016, 04:19 AM #3

This 15 frames per second clip really strained my eyes.

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freythefab
Member
65
01-19-2016, 06:13 AM
#4
It seems the video appears to be in black and white.
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freythefab
01-19-2016, 06:13 AM #4

It seems the video appears to be in black and white.

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PopPunkKid
Member
100
01-19-2016, 06:58 AM
#5
Is this thread about creating a game that benefits one GPU maker more than the other?
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PopPunkKid
01-19-2016, 06:58 AM #5

Is this thread about creating a game that benefits one GPU maker more than the other?

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catloops1120
Junior Member
4
01-19-2016, 10:00 AM
#6
It’s unlikely the game will include Async Compute on a PC since PS4/Fagbox relies on custom APIs (primarily DX11 with some DX12 features). I think it will be adapted to DX11, which might affect the voxel-based volumetric lighting. Most of the functionality, except for compute and TressFX, should work well on Nvidia’s 900 series. In fact, it’s probably better for the game to run on Nvidia, which is ironic since many AMD titles perform well there. Pascal should be available before the release, and even if it uses DX12, Nvidia will likely have a capable version to handle it fully.
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catloops1120
01-19-2016, 10:00 AM #6

It’s unlikely the game will include Async Compute on a PC since PS4/Fagbox relies on custom APIs (primarily DX11 with some DX12 features). I think it will be adapted to DX11, which might affect the voxel-based volumetric lighting. Most of the functionality, except for compute and TressFX, should work well on Nvidia’s 900 series. In fact, it’s probably better for the game to run on Nvidia, which is ironic since many AMD titles perform well there. Pascal should be available before the release, and even if it uses DX12, Nvidia will likely have a capable version to handle it fully.

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bert1167
Junior Member
48
01-22-2016, 09:19 PM
#7
Pascal isn't expected to launch Q3 2016, it should appear in January on PC.
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bert1167
01-22-2016, 09:19 PM #7

Pascal isn't expected to launch Q3 2016, it should appear in January on PC.

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OnlyGucci
Member
168
01-23-2016, 12:08 AM
#8
It's a special deal just for the Xbone for a full year.
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OnlyGucci
01-23-2016, 12:08 AM #8

It's a special deal just for the Xbone for a full year.

I
iSnowiZ
Junior Member
14
02-07-2016, 08:48 PM
#9
Fagbox was available for roughly a year, with the release in November or December 2016 on PC.
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iSnowiZ
02-07-2016, 08:48 PM #9

Fagbox was available for roughly a year, with the release in November or December 2016 on PC.

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JEFF_JEFFERSON
Senior Member
627
02-12-2016, 03:31 AM
#10
TressFX works well but isn't very impressive overall, even for looks. I'm aware it's extremely demanding—only using it on a single character or asset... I'd prefer a more discreet TressFX effect across several characters if possible. Still, the game itself is solid; I really enjoyed the previous version, though the quicktimes were a bit off.
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JEFF_JEFFERSON
02-12-2016, 03:31 AM #10

TressFX works well but isn't very impressive overall, even for looks. I'm aware it's extremely demanding—only using it on a single character or asset... I'd prefer a more discreet TressFX effect across several characters if possible. Still, the game itself is solid; I really enjoyed the previous version, though the quicktimes were a bit off.

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