F5F Stay Refreshed Software PC Gaming Total Biscuit collects feedback from developers on Steam Refunds (video).

Total Biscuit collects feedback from developers on Steam Refunds (video).

Total Biscuit collects feedback from developers on Steam Refunds (video).

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black_energy_
Member
137
09-06-2023, 01:05 AM
#1
Hello, I noticed Total Biscuit's channel today featured a discussion about Steam Refunds and the debate around the two indie developers involved. He contacted roughly 50 developers to gather their views on the new policy. Most of them align with his perspective. The video runs about 30 minutes and covers the key points well, though it doesn't include every single comment. In short, most developers support the refund policy, though opinions are mixed on whether it’s beneficial overall. They’re hopeful Valve will manage any problematic users. What are your thoughts after watching?
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black_energy_
09-06-2023, 01:05 AM #1

Hello, I noticed Total Biscuit's channel today featured a discussion about Steam Refunds and the debate around the two indie developers involved. He contacted roughly 50 developers to gather their views on the new policy. Most of them align with his perspective. The video runs about 30 minutes and covers the key points well, though it doesn't include every single comment. In short, most developers support the refund policy, though opinions are mixed on whether it’s beneficial overall. They’re hopeful Valve will manage any problematic users. What are your thoughts after watching?

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Stifelplays
Member
112
09-06-2023, 01:13 AM
#2
You're limited to one hour only if you want a refund, making it more of a trial version. Demos are rare these days, so it's important to extend the time or provide a clear warning such as "If you don't enjoy this game, you can get a refund now."
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Stifelplays
09-06-2023, 01:13 AM #2

You're limited to one hour only if you want a refund, making it more of a trial version. Demos are rare these days, so it's important to extend the time or provide a clear warning such as "If you don't enjoy this game, you can get a refund now."

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HiImAnnabel
Member
238
09-06-2023, 01:44 AM
#3
Sure, I understand. Even a short refund would help. If I could get a refund for the older games that don’t run on my PC.
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HiImAnnabel
09-06-2023, 01:44 AM #3

Sure, I understand. Even a short refund would help. If I could get a refund for the older games that don’t run on my PC.

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_OmgItsLuna_
Junior Member
35
09-07-2023, 09:37 AM
#4
It's actually two hours, unless they adjusted it within a day or so. I appreciate the system, and time will clarify. For indie creators whose games are under two hours but still face complaints... 1. I'd suggest building complete games that require more than a couple of hours. 2. Steam might accept "it's two hours OR you share a playable demo."
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_OmgItsLuna_
09-07-2023, 09:37 AM #4

It's actually two hours, unless they adjusted it within a day or so. I appreciate the system, and time will clarify. For indie creators whose games are under two hours but still face complaints... 1. I'd suggest building complete games that require more than a couple of hours. 2. Steam might accept "it's two hours OR you share a playable demo."

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djpumuslink01
Senior Member
577
09-07-2023, 04:46 PM
#5
Refunds shouldn't exist, but implement a one-hour testing period so users can verify performance on their devices, followed by a paywall afterward.
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djpumuslink01
09-07-2023, 04:46 PM #5

Refunds shouldn't exist, but implement a one-hour testing period so users can verify performance on their devices, followed by a paywall afterward.

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baldchin
Junior Member
31
09-08-2023, 12:07 AM
#6
It's clear from what I've noticed that many seem to support refunds despite skepticism about the process. The system might need adjustments, but with all the misleading ads and confusing trailers, this issue should have been addressed long ago. Now that people are more aware, they're even more frustrated by preordering practices, especially when returns aren't handled properly.
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baldchin
09-08-2023, 12:07 AM #6

It's clear from what I've noticed that many seem to support refunds despite skepticism about the process. The system might need adjustments, but with all the misleading ads and confusing trailers, this issue should have been addressed long ago. Now that people are more aware, they're even more frustrated by preordering practices, especially when returns aren't handled properly.

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FoxMangle_612
Member
86
09-09-2023, 10:22 AM
#7
Oh, you were right about it taking an hour. That’s logical.
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FoxMangle_612
09-09-2023, 10:22 AM #7

Oh, you were right about it taking an hour. That’s logical.

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aquadio
Member
138
09-09-2023, 06:52 PM
#8
it’s two hours or you write on the steam page exactly why you want to limit the player’s time.
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aquadio
09-09-2023, 06:52 PM #8

it’s two hours or you write on the steam page exactly why you want to limit the player’s time.

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axsthetiic
Member
218
09-10-2023, 05:33 PM
#9
I viewed a short segment (about ten minutes) of it, just like I do with Total Biscuit, and I found myself in agreement with most of the ideas presented.
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axsthetiic
09-10-2023, 05:33 PM #9

I viewed a short segment (about ten minutes) of it, just like I do with Total Biscuit, and I found myself in agreement with most of the ideas presented.

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Sunahh
Posting Freak
863
09-12-2023, 05:04 AM
#10
I believe two hours offers a reasonable time frame. Some suggest games should have defined lengths so Valve can manage the schedule better. But that doesn’t quite fit sandbox or multiplayer experiences, and it raises questions about who decides the duration. I doubt developers are equipped to handle this responsibility, and setting fixed times could be unrealistic for Valve. Two hours won’t satisfy everyone, but it reflects a balance between fairness for players and practicality for the team.
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Sunahh
09-12-2023, 05:04 AM #10

I believe two hours offers a reasonable time frame. Some suggest games should have defined lengths so Valve can manage the schedule better. But that doesn’t quite fit sandbox or multiplayer experiences, and it raises questions about who decides the duration. I doubt developers are equipped to handle this responsibility, and setting fixed times could be unrealistic for Valve. Two hours won’t satisfy everyone, but it reflects a balance between fairness for players and practicality for the team.

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