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Top visually intensive upcoming PC games

Top visually intensive upcoming PC games

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67
10-08-2023, 07:28 PM
#21
Z
ZachPlayzGames
10-08-2023, 07:28 PM #21

E
elm4xo
Member
52
10-13-2023, 11:49 PM
#22
Crysis 3
E
elm4xo
10-13-2023, 11:49 PM #22

Crysis 3

B
BergliaNils
Member
199
10-15-2023, 02:53 PM
#23
Just let me know what you want changed—this way I can rephrase it perfectly for you.
B
BergliaNils
10-15-2023, 02:53 PM #23

Just let me know what you want changed—this way I can rephrase it perfectly for you.

Q
quicocarvalho
Member
56
10-19-2023, 04:39 PM
#24
I’d mention Crysis 3, Metro Last Light, Farcry 3, Battlefield 4, Tomb Raider, Hawken and Witcher 2 among the top visually appealing titles I’ve tried. They might not be the most challenging, but they’re stylish and run smoothly. On the flip side, some games are tougher not just because of their graphics, but due to poor coding and optimization. It’s hard not to notice how the Crysis series has always stayed ahead. I still recall using an “insane” lol q6600 with an SLI 8800 GTX card when Crysis launched, achieving around 30fps at 1680x1050. Even now, looking back at that engine—with its destructible environments, responsive movement through branches, and advanced particle effects and lighting—it’s impressive considering it was a decade ago. Edit: I might have missed Shadow of Mordor and the Lithtech engine used in mods.
Q
quicocarvalho
10-19-2023, 04:39 PM #24

I’d mention Crysis 3, Metro Last Light, Farcry 3, Battlefield 4, Tomb Raider, Hawken and Witcher 2 among the top visually appealing titles I’ve tried. They might not be the most challenging, but they’re stylish and run smoothly. On the flip side, some games are tougher not just because of their graphics, but due to poor coding and optimization. It’s hard not to notice how the Crysis series has always stayed ahead. I still recall using an “insane” lol q6600 with an SLI 8800 GTX card when Crysis launched, achieving around 30fps at 1680x1050. Even now, looking back at that engine—with its destructible environments, responsive movement through branches, and advanced particle effects and lighting—it’s impressive considering it was a decade ago. Edit: I might have missed Shadow of Mordor and the Lithtech engine used in mods.

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