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Top optimized AAA game in GTA V.

Top optimized AAA game in GTA V.

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Obeey_Me123
Junior Member
15
09-29-2025, 07:57 AM
#11
It's strange how Crysis 2 seems unremarkable even when pushed to its limits...
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Obeey_Me123
09-29-2025, 07:57 AM #11

It's strange how Crysis 2 seems unremarkable even when pushed to its limits...

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volcanix1000
Member
159
10-03-2025, 10:07 AM
#12
I could reinstall it right away, really looking forward to it now. I haven’t played it since getting the 4K TV, and I still want to take a few trips there... the 1080 Ti is struggling. It’s going to suffer because I’m lazy—haven’t taken it off the FE yet to go AIO... hehe cheers!
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volcanix1000
10-03-2025, 10:07 AM #12

I could reinstall it right away, really looking forward to it now. I haven’t played it since getting the 4K TV, and I still want to take a few trips there... the 1080 Ti is struggling. It’s going to suffer because I’m lazy—haven’t taken it off the FE yet to go AIO... hehe cheers!

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Adamskim2003
Member
116
10-03-2025, 10:17 AM
#13
Half-Life 2 shines over Crysis 2 as a prime case of optimization. The video does an excellent job covering this topic, and I especially appreciate the host's presentation.
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Adamskim2003
10-03-2025, 10:17 AM #13

Half-Life 2 shines over Crysis 2 as a prime case of optimization. The video does an excellent job covering this topic, and I especially appreciate the host's presentation.

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11_JOEL_11
Member
247
10-03-2025, 12:03 PM
#14
I just put Crysis 1 in this week as I haven’t played it in years... I still can’t get it to run even at medium settings back then. It seems pretty disappointing even on Ultra now... Hey! Fellow, kliksphillip fan
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11_JOEL_11
10-03-2025, 12:03 PM #14

I just put Crysis 1 in this week as I haven’t played it in years... I still can’t get it to run even at medium settings back then. It seems pretty disappointing even on Ultra now... Hey! Fellow, kliksphillip fan

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Shibouh
Senior Member
369
10-03-2025, 01:04 PM
#15
Man, those FE days were wild! Those SLI FE cards were totally crushing it. I haven't played much lately either. I've been grinding with Tis to beat @iamdarkyoshi, who’s only got three days left—really pushing me!
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Shibouh
10-03-2025, 01:04 PM #15

Man, those FE days were wild! Those SLI FE cards were totally crushing it. I haven't played much lately either. I've been grinding with Tis to beat @iamdarkyoshi, who’s only got three days left—really pushing me!

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ComboHax
Member
184
10-03-2025, 03:42 PM
#16
I don't believe these titles are "optimized" because that suggests they were initially poor and needed fixing. Instead, I see them as "well crafted." This approach is what I refer to as "bottom-up" versus "top-down" design. The distinction becomes clear with Crysis and Crysis 2. If the video claims CryTek aimed for a cinematic look early on, then they likely prioritized that vision before trimming details for better performance on weaker systems. But if your creative goals were rooted in high-end expectations from the start, removing elements would hurt quality. When CryTek built CryEngine 3 for Crysis 2, they focused on building a foundation suitable for consoles—lower specs. This meant their art and design had to adapt to those constraints. Once that engine was in place, adding enhancements didn't compromise the overall vision. Another advantage is flexibility; you can expand without significantly altering the intended style. On the other hand, with GTA IV and its ports, I think Rockstar wasn't yet ready to bridge performance gaps between high-end and older hardware. It seems more realistic they were limited by their capabilities at the time. Expecting a flawless port is unfair given those constraints. Certain design choices can have major consequences, affecting core functionality. For games where support fades quickly, such changes aren't worth the risk.
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ComboHax
10-03-2025, 03:42 PM #16

I don't believe these titles are "optimized" because that suggests they were initially poor and needed fixing. Instead, I see them as "well crafted." This approach is what I refer to as "bottom-up" versus "top-down" design. The distinction becomes clear with Crysis and Crysis 2. If the video claims CryTek aimed for a cinematic look early on, then they likely prioritized that vision before trimming details for better performance on weaker systems. But if your creative goals were rooted in high-end expectations from the start, removing elements would hurt quality. When CryTek built CryEngine 3 for Crysis 2, they focused on building a foundation suitable for consoles—lower specs. This meant their art and design had to adapt to those constraints. Once that engine was in place, adding enhancements didn't compromise the overall vision. Another advantage is flexibility; you can expand without significantly altering the intended style. On the other hand, with GTA IV and its ports, I think Rockstar wasn't yet ready to bridge performance gaps between high-end and older hardware. It seems more realistic they were limited by their capabilities at the time. Expecting a flawless port is unfair given those constraints. Certain design choices can have major consequences, affecting core functionality. For games where support fades quickly, such changes aren't worth the risk.

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ashton555
Member
57
10-06-2025, 03:24 AM
#17
Never had this issue with my 7850 using 4x MSAA.
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ashton555
10-06-2025, 03:24 AM #17

Never had this issue with my 7850 using 4x MSAA.

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samigurl0903
Senior Member
603
10-11-2025, 03:20 AM
#18
I reviewed that video earlier and it improved my gaming experience. For ultra, I focus on texture quality. I begin by reducing shadows. In Battlefield 1, I was at full capacity and achieved around 70-80 fps at 1440p. After lowering post processing to medium, I saw a boost to 30-40 fps without any noticeable loss in visual quality. I looked up the changes and found they mainly impacted reflections in puddles.
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samigurl0903
10-11-2025, 03:20 AM #18

I reviewed that video earlier and it improved my gaming experience. For ultra, I focus on texture quality. I begin by reducing shadows. In Battlefield 1, I was at full capacity and achieved around 70-80 fps at 1440p. After lowering post processing to medium, I saw a boost to 30-40 fps without any noticeable loss in visual quality. I looked up the changes and found they mainly impacted reflections in puddles.

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