Thoughts?
Thoughts?
What do you think? Back then, people had the funds, and the dot com bubble was still active.
Think about the 80s or 90s. There were workstations priced around $50k that could be destroyed by today's computing devices.
Performance improved dramatically over time—transistor counts have grown to thousands of times what they were.
In 2001 my hardware matched what I have today, though MS Flight Simulator with extra content could only run at 20fps at most. If a new graphics card or CPU had delivered 3fps it would have been a clear advantage. A few of yours came before I moved my 3D business from workstations to gaming computers because of their power and price point. The cost gap was huge but the performance didn’t match. If I needed more rendering power I’d invest in more gaming PCs.
Laptop prices have dropped, yet the cost I paid for gaming PCs hasn’t changed since 1993. What mattered to me was that the $15,000 to $21,000 workstations I used in the early 90s were replaced by gaming PCs priced between $1,500 and $2,500. That difference meant the computers often paid for themselves—or at least helped cover my expenses.
Back then the computers I used could double the output of the NTSC standard. In 2018 they still did the same. So 640 X 480 (plus overscan) versus 8k. Frame rates stayed roughly the same, only resolution and scene complexity changed.
I believe when he says "the price hasn't changed," he implies he's still utilizing it. Or perhaps you continue to pay a certain amount for a gaming PC, though I think that's an overstatement.
My impressions about the video.
A full episode of advertisements. Slightly more acceptable than actual ads.
GPU promotion hasn't shifted much: they keep demonstrating new products that can handle many tasks, but none of these are truly available yet (looking at you, RTX).
5.1 for gaming is a real setback for the audio sector. Most people still use headphones; previously, regular 2.0 or 2.1 models were common, and now even gamers rarely buy anything beyond a basic soundcard unless they're serious audiophiles.
P4 was presented as a new era, but they showed a game that my Celeron 800 handled perfectly with half the processing power and a much lower FPS improvement (back then).
It appears little has changed in how the market operates. Unless you avoid games with extremely high requirements—especially for AAA titles—and considering I designed my PC to last, I wouldn't have purchased such a costly machine as I do now. The general rule still applies, even if it has its advantages.