F5F Stay Refreshed Software PC Gaming Thoughts?

Thoughts?

Thoughts?

R
Rodri_Mendes
Member
223
12-05-2016, 09:09 AM
#1
Make sure to view the whole video.
R
Rodri_Mendes
12-05-2016, 09:09 AM #1

Make sure to view the whole video.

E
EtherealAurora
Junior Member
16
12-11-2016, 04:23 PM
#2
27 minutes long..
E
EtherealAurora
12-11-2016, 04:23 PM #2

27 minutes long..

L
LpLuks
Member
141
12-11-2016, 11:19 PM
#3
It's far better than binge-watching a sitcom. It's strange to hear them mention things like, "if you're a hardcore gamer, you want the frame rate." Back in 2001, the frame rate was terrible by today's standards.
L
LpLuks
12-11-2016, 11:19 PM #3

It's far better than binge-watching a sitcom. It's strange to hear them mention things like, "if you're a hardcore gamer, you want the frame rate." Back in 2001, the frame rate was terrible by today's standards.

S
super_kuzma
Member
146
12-12-2016, 12:55 PM
#4
Still nearly a half hour.
S
super_kuzma
12-12-2016, 12:55 PM #4

Still nearly a half hour.

K
kinmun
Member
77
12-12-2016, 02:29 PM
#5
Just consider, you've already spent a fifth of the video's length. It might already be halfway through.
K
kinmun
12-12-2016, 02:29 PM #5

Just consider, you've already spent a fifth of the video's length. It might already be halfway through.

K
kyledois
Junior Member
25
12-12-2016, 04:54 PM
#6
What do you think?  Back then, people had the funds, and the dot com bubble was still active.
Think about the 80s or 90s.  There were workstations priced around $50k that could be destroyed by today's computing devices.
Performance improved dramatically over time—transistor counts have grown to thousands of times what they were.
K
kyledois
12-12-2016, 04:54 PM #6

What do you think?  Back then, people had the funds, and the dot com bubble was still active.
Think about the 80s or 90s.  There were workstations priced around $50k that could be destroyed by today's computing devices.
Performance improved dramatically over time—transistor counts have grown to thousands of times what they were.

H
Holly_Dad
Junior Member
11
12-12-2016, 09:51 PM
#7
In 2001 my hardware matched what I have today, though MS Flight Simulator with extra content could only run at 20fps at most. If a new graphics card or CPU had delivered 3fps it would have been a clear advantage. A few of yours came before I moved my 3D business from workstations to gaming computers because of their power and price point. The cost gap was huge but the performance didn’t match. If I needed more rendering power I’d invest in more gaming PCs.

Laptop prices have dropped, yet the cost I paid for gaming PCs hasn’t changed since 1993. What mattered to me was that the $15,000 to $21,000 workstations I used in the early 90s were replaced by gaming PCs priced between $1,500 and $2,500. That difference meant the computers often paid for themselves—or at least helped cover my expenses.

Back then the computers I used could double the output of the NTSC standard. In 2018 they still did the same. So 640 X 480 (plus overscan) versus 8k. Frame rates stayed roughly the same, only resolution and scene complexity changed.
H
Holly_Dad
12-12-2016, 09:51 PM #7

In 2001 my hardware matched what I have today, though MS Flight Simulator with extra content could only run at 20fps at most. If a new graphics card or CPU had delivered 3fps it would have been a clear advantage. A few of yours came before I moved my 3D business from workstations to gaming computers because of their power and price point. The cost gap was huge but the performance didn’t match. If I needed more rendering power I’d invest in more gaming PCs.

Laptop prices have dropped, yet the cost I paid for gaming PCs hasn’t changed since 1993. What mattered to me was that the $15,000 to $21,000 workstations I used in the early 90s were replaced by gaming PCs priced between $1,500 and $2,500. That difference meant the computers often paid for themselves—or at least helped cover my expenses.

Back then the computers I used could double the output of the NTSC standard. In 2018 they still did the same. So 640 X 480 (plus overscan) versus 8k. Frame rates stayed roughly the same, only resolution and scene complexity changed.

R
RMUMAURICE777
Senior Member
375
12-13-2016, 05:27 AM
#8
Crazy.
R
RMUMAURICE777
12-13-2016, 05:27 AM #8

Crazy.

S
Sheinigami
Member
100
12-19-2016, 07:06 AM
#9
I believe when he says "the price hasn't changed," he implies he's still utilizing it. Or perhaps you continue to pay a certain amount for a gaming PC, though I think that's an overstatement.
My impressions about the video.
A full episode of advertisements. Slightly more acceptable than actual ads.
GPU promotion hasn't shifted much: they keep demonstrating new products that can handle many tasks, but none of these are truly available yet (looking at you, RTX).
5.1 for gaming is a real setback for the audio sector. Most people still use headphones; previously, regular 2.0 or 2.1 models were common, and now even gamers rarely buy anything beyond a basic soundcard unless they're serious audiophiles.
P4 was presented as a new era, but they showed a game that my Celeron 800 handled perfectly with half the processing power and a much lower FPS improvement (back then).
It appears little has changed in how the market operates. Unless you avoid games with extremely high requirements—especially for AAA titles—and considering I designed my PC to last, I wouldn't have purchased such a costly machine as I do now. The general rule still applies, even if it has its advantages.
S
Sheinigami
12-19-2016, 07:06 AM #9

I believe when he says "the price hasn't changed," he implies he's still utilizing it. Or perhaps you continue to pay a certain amount for a gaming PC, though I think that's an overstatement.
My impressions about the video.
A full episode of advertisements. Slightly more acceptable than actual ads.
GPU promotion hasn't shifted much: they keep demonstrating new products that can handle many tasks, but none of these are truly available yet (looking at you, RTX).
5.1 for gaming is a real setback for the audio sector. Most people still use headphones; previously, regular 2.0 or 2.1 models were common, and now even gamers rarely buy anything beyond a basic soundcard unless they're serious audiophiles.
P4 was presented as a new era, but they showed a game that my Celeron 800 handled perfectly with half the processing power and a much lower FPS improvement (back then).
It appears little has changed in how the market operates. Unless you avoid games with extremely high requirements—especially for AAA titles—and considering I designed my PC to last, I wouldn't have purchased such a costly machine as I do now. The general rule still applies, even if it has its advantages.