Those games have either been canceled, shelved, or are no longer active.
Those games have either been canceled, shelved, or are no longer active.
Titanfall had its shortcomings, mainly a lack of content and resources. Destiny promised a train-wreck experience but faced MMO issues, making FPS play less appealing. Watch Dogs was a fleeting hit that didn’t last long. Open-world games struggle with modding communities, which is why titles like Skyrim remain popular despite their release time.
Titanfall was quite entertaining for 40 hours. The main issue is the lack of variety in the game—limited weapons and few mods. Additionally, the bots were quite dull, offering little challenge against other players. Lastly, the DLCs felt disjointed and incomplete. Watch Dogs is more engaging, but you just need to add your own mods.
The reasons I didn't purchase the games weren't in any specific sequence. Titanfall was linked to Origin. Destiny wasn<|pad|>, never reached PC. Bungie prefers consoles. I don't understand... Watch Dogs is from Ubisoft.
Tried TF in beta, didn’t feel much excitement. I believe it’ll be a fleeting franchise copying what Titanfall has done. Don’t care about Destiny at all. No port, no worries. This studio/publisher team is known for ignoring PC. Watch Dogs was a weak take on a solid concept. A mediocre title that cost $70 million and only sold 8 million copies—definitely not bad. Perhaps a different approach, like slowly developing a game over years, could have changed things. OP, it’s all about hype and marketing. At least sometimes there’s a genuine hidden gem I discover without much research. Dishonored comes to mind.
Titanfall offered a decent experience, though the multiplayer lacked sustained engagement. It's interesting to find deals on it. Watching Underscore Dogs was another open-world title that fell short compared to titles like Just Cause 2 or Sleeping Dogs in terms of fun and storytelling. It didn't meet expectations, and it faced significant technical and public relations challenges. I haven't played Destiny, but based on what I've heard, its appeal lies mainly in Bungie's gunplay style. The narrative feels superficial, the content is sparse, and the progression feels like a chore. What ties these games together is their promise to revolutionize gaming, a claim that likely didn't impress many.