This tech demo is stunning.
This tech demo is stunning.
These devices might not support this game at 30 frames per second. Check the video link for details. Hope it works on a PC!
It’s actually more disappointing than I anticipated. It works well overall, but there are several issues worth mentioning. When compared to CryEngine, the lighting effects need improvement—there’s no bloom, no lens flare, and static shadows from light sources. The hair in the car scene doesn’t cast realistic shadows, and some strands appear misplaced. The face creation demo looks subpar when measured against NVIDIA’s standards. There’s excessive depth of field applied to compensate for low anisotropic filtering; however, the girls’ faces lack any shadows, which is odd given their appearance. At the 1:39 point, a red flare emits smoke that doesn’t look natural—there’s a poor smoke pattern. The water in the scene remains still despite rain; dry patches didn’t splash, but wet areas did, though this wasn’t very impressive. At the 1:39 mark, a camera object seems to create ripples in multiple directions if there were any objects nearby. The car’s shadow detail is lacking, with noticeable jaggies and inconsistent resolution—grass appears choppy rather than flowing smoothly. Building quality is lower than expected, with some structures at higher resolution while others are only 240p. By 1:09, clouds look sharper than the moon, which seems unrealistic. Animations are decent but lack fluidity; around 2:42, sudden changes occur during attacks, and the ending stalls for a moment. The pacing feels off, likely due to technical constraints. Overall, it’s a solid effort, but noticeable shortcomings compared to industry benchmarks.