F5F Stay Refreshed Software PC Gaming This game's engine is truly unique and unconventional.

This game's engine is truly unique and unconventional.

This game's engine is truly unique and unconventional.

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N0w3rr3pic
Junior Member
4
04-11-2023, 02:39 AM
#1
The visuals seem off without proper anti-aliasing and high sampling rates, both inside and outside the game. The ghost effects behind characters and horse tails are definitely not normal. At first I thought it was just monitor artifacts, but it’s clearly an in-game issue. Despite the impressive RDR scenes and lighting, these glitches really bother me.
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N0w3rr3pic
04-11-2023, 02:39 AM #1

The visuals seem off without proper anti-aliasing and high sampling rates, both inside and outside the game. The ghost effects behind characters and horse tails are definitely not normal. At first I thought it was just monitor artifacts, but it’s clearly an in-game issue. Despite the impressive RDR scenes and lighting, these glitches really bother me.

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Gab_Bae
Junior Member
17
04-17-2023, 02:06 AM
#2
Advanced multi-frame techniques to reduce aliasing and enhance motion clarity.
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Gab_Bae
04-17-2023, 02:06 AM #2

Advanced multi-frame techniques to reduce aliasing and enhance motion clarity.

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ademanu
Junior Member
15
04-17-2023, 03:15 PM
#3
Motion blur is disabled, which is normal, yet MFAA still works well. This also accounts for the game appearing so smoother and more realistic when the character moves through space.
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ademanu
04-17-2023, 03:15 PM #3

Motion blur is disabled, which is normal, yet MFAA still works well. This also accounts for the game appearing so smoother and more realistic when the character moves through space.

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manhunter4747
Member
187
04-19-2023, 02:14 AM
#4
Observed this in RDR2 and it appears in newer titles too (Hell Let Loose comes to mind).
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manhunter4747
04-19-2023, 02:14 AM #4

Observed this in RDR2 and it appears in newer titles too (Hell Let Loose comes to mind).

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MassBro
Junior Member
8
04-19-2023, 08:35 AM
#5
Frame-based anti-aliasing typically introduces some ghosting effects because of its design. Most temporal anti-aliasing methods work similarly, while most TAA implementations are usually adjusted to either minimize or accept this blurry appearance, much like Quantum Break and Control. It appears Red Dead Redemption 2 integrated the feature as an afterthought onto the existing RAGE technology, resulting in a less polished look.
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MassBro
04-19-2023, 08:35 AM #5

Frame-based anti-aliasing typically introduces some ghosting effects because of its design. Most temporal anti-aliasing methods work similarly, while most TAA implementations are usually adjusted to either minimize or accept this blurry appearance, much like Quantum Break and Control. It appears Red Dead Redemption 2 integrated the feature as an afterthought onto the existing RAGE technology, resulting in a less polished look.

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albint123
Junior Member
46
04-21-2023, 05:36 AM
#6
The concept of MFAA seems unnecessary because video games typically use static visuals, not moving images.
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albint123
04-21-2023, 05:36 AM #6

The concept of MFAA seems unnecessary because video games typically use static visuals, not moving images.