This game works on Linux systems!
This game works on Linux systems!
Hi, sorry if I mess something up, it's my first post. A new linux kernel, 5.11, was released a few days ago with a new thing called syscall user dispatch. This allows to return system calls to api, so for example wine could handle them. There was implementation for this, but it was so slow, it was unusefull for games and other software. This could allow basically any game that is now unplayable due to anticheat or drm to run with little performance hit. Valve hired some collabora developers, from what I know, and is working on this, so we're almost guaranteed that there will be proton support coming for it. With denuvo anticheat support for linux (it's in steam works), amd hiring some linux developers it looks like an awesome year for linux gaming and linux I general. What do you think? https://www.kernel.org/doc/html/latest/a...patch.html https://www.phoronix.com/scan.php?page=n...r-Dispatch
I meant it differently than just a "tilting point," but wanting things to function smoothly is always positive. With Valve handling syscall routing and Denuvo, I believe things will improve further. I appreciate how Valve supports Linux, though I question whether they gain much from the backing they receive. I’m not following, but why would they do it?
I thought this was already addressed? I’m not opposed to the idea (100% in agreement), but generally speaking, major hit titles using Denuvo require their launch on other platforms to maintain credibility. For Linux to be taken seriously as a gaming platform, it needs big AAA releases running close to their original launch dates. Denuvo on Linux is a necessary compromise, unfortunately.
They say build it and they will come. Gaming on Linux has grown a lot in the last five years, but what’s stopping progress is the absence of major titles. Developers aren’t motivated to port games because the necessary libraries don’t exist and the potential audience is limited compared to Windows. This creates a tricky situation. Getting native Linux support for anti-cheat is a major leap forward, yet I remain unsure if the biggest studios will invest in reaching even 1.5% of Linux desktop users. They need to see a clear return on investment, since even games that sell millions often receive harsh criticism for not meeting expectations.
It did function for a while before Epic acquired EAC. Since then, there haven’t been any significant advancements as far as I know. There were a few instances where things seemed promising, but overall progress has been slow. I’ve seen some brief opportunities, though it’s unlikely we’ll see a major fix anytime soon.