F5F Stay Refreshed Software PC Gaming This game could possibly run on a PC at some point.

This game could possibly run on a PC at some point.

This game could possibly run on a PC at some point.

Pages (3): Previous 1 2 3 Next
B
Bunburys
Junior Member
13
05-25-2016, 03:53 PM
#11
It is likely to be copied to a PC.
B
Bunburys
05-25-2016, 03:53 PM #11

It is likely to be copied to a PC.

M
MrGitarre
Member
160
05-25-2016, 09:12 PM
#12
And even when simulated, it will still appear and function just like the real thing, aside from the resolution.
M
MrGitarre
05-25-2016, 09:12 PM #12

And even when simulated, it will still appear and function just like the real thing, aside from the resolution.

X
XChristanX
Junior Member
7
05-27-2016, 03:08 AM
#13
No, it's not. Emulation and piracy violate copyright laws and are considered illegal activities.
X
XChristanX
05-27-2016, 03:08 AM #13

No, it's not. Emulation and piracy violate copyright laws and are considered illegal activities.

V
Varix
Member
64
05-27-2016, 04:31 AM
#14
V
Varix
05-27-2016, 04:31 AM #14

I
ImThiago
Member
59
05-27-2016, 01:25 PM
#15
The main goal of emulation, particularly for consoles, is to create a setting where software appears to operate on the original device. It's more about maintaining the experience than enhancing performance. I wasn't aware there were high-resolution texture packs for certain titles, but I'm skeptical about major updates beyond that. I don't anticipate significant improvements in emulator speed for older systems—running Ocarina of Time on an N64 emulator would likely cause problems unless it runs at its native frame rate. Pushing the emulator to render faster can lead to game crashes.
I
ImThiago
05-27-2016, 01:25 PM #15

The main goal of emulation, particularly for consoles, is to create a setting where software appears to operate on the original device. It's more about maintaining the experience than enhancing performance. I wasn't aware there were high-resolution texture packs for certain titles, but I'm skeptical about major updates beyond that. I don't anticipate significant improvements in emulator speed for older systems—running Ocarina of Time on an N64 emulator would likely cause problems unless it runs at its native frame rate. Pushing the emulator to render faster can lead to game crashes.

I
Infamousy
Member
207
05-27-2016, 03:02 PM
#16
the hype revolving around getting BotW to work on cemu is to run it better than it does on either switch or wii u. plus to run at 1080p or higher, which brings out the details of textures and objects that are otherwise masked in the lower-res switch and wii u. one of the more respectable improvements is the texture filtering, which i heard is pretty bad if you play on a large TV (it's hardly noticeable in tablet mode). i suspect there will be a 4k texture pack for BotW, but for now there's just a 4k graphics pack, making it compatible to run at 4K.
I
Infamousy
05-27-2016, 03:02 PM #16

the hype revolving around getting BotW to work on cemu is to run it better than it does on either switch or wii u. plus to run at 1080p or higher, which brings out the details of textures and objects that are otherwise masked in the lower-res switch and wii u. one of the more respectable improvements is the texture filtering, which i heard is pretty bad if you play on a large TV (it's hardly noticeable in tablet mode). i suspect there will be a 4k texture pack for BotW, but for now there's just a 4k graphics pack, making it compatible to run at 4K.

R
RageGlitch
Posting Freak
771
05-30-2016, 05:14 AM
#17
I'm unsure about the inner workings of newer systems and whether they're free from timing issues like older consoles. If they resemble past models, then performance gains won't necessarily improve the experience. Simply saying "run at 4K" doesn't highlight anything special. I could play ePSXe or Project 64 in 4K, but no one seems surprised. What's being described here is just basic information that can be adapted for any GPU. The main point is that modern systems can't boost performance beyond what's already possible. In short, don't expect CEMU to hit 60 FPS.
R
RageGlitch
05-30-2016, 05:14 AM #17

I'm unsure about the inner workings of newer systems and whether they're free from timing issues like older consoles. If they resemble past models, then performance gains won't necessarily improve the experience. Simply saying "run at 4K" doesn't highlight anything special. I could play ePSXe or Project 64 in 4K, but no one seems surprised. What's being described here is just basic information that can be adapted for any GPU. The main point is that modern systems can't boost performance beyond what's already possible. In short, don't expect CEMU to hit 60 FPS.

H
HDMannix
Junior Member
15
05-30-2016, 05:56 AM
#18
Port? Unthinkable for centuries. Emulator? Possibly soon, though not allowed by law.
H
HDMannix
05-30-2016, 05:56 AM #18

Port? Unthinkable for centuries. Emulator? Possibly soon, though not allowed by law.

D
Danjaberry
Member
65
05-30-2016, 01:31 PM
#19
CEMU is working fine, though it's running slowly. It's the first update since launch, which is really great. If you're aiming for a clean conscience, you could purchase it and then use it on Cemu—actually, that's the optimal choice because you can enjoy 4K quality and use any controller you like.
D
Danjaberry
05-30-2016, 01:31 PM #19

CEMU is working fine, though it's running slowly. It's the first update since launch, which is really great. If you're aiming for a clean conscience, you could purchase it and then use it on Cemu—actually, that's the optimal choice because you can enjoy 4K quality and use any controller you like.

B
beef_roast
Junior Member
11
05-30-2016, 05:54 PM
#20
Cemu outperforms the Wii U in terms of performance. Epsxe and Project 64 require less power than Cemu.
B
beef_roast
05-30-2016, 05:54 PM #20

Cemu outperforms the Wii U in terms of performance. Epsxe and Project 64 require less power than Cemu.

Pages (3): Previous 1 2 3 Next