They would be extremely far away.
They would be extremely far away.
In Cruise/Hyperdrive mode, reaching another system would take roughly an hour of travel time. Expect frequent pirate crossfires every 5 to 10 minutes along the way.
Chris Roberts mentioned space will be large yet compact, allowing systems to move in about 30 minutes. That sounds fine, but I believe they should push it further—perhaps to an hour. You won’t be able to log off for an hour, but you’ll have to battle pirates along the way. This creates a fresh challenge: you’d need a team of players to accompany you, offering support. If you encounter two pirate teams, you’ll need exceptional piloting skills to defeat them all. This is just a preliminary thought. If it doesn’t fit your view, let me know.
It seems unlikely to be a worthwhile project since everything will connect through jump points. I’d think it would take a few hours—or more—to make those jump points functional as a transit system. The payoff for the risk doesn’t seem worth it. Yes, many people tend to ignore the subforum.
The overall setup will resemble this link: https://youtu.be/U2GmLvwtnCk?t=28m18s For internal system movement, you might need to follow a path through various waypoints to reach the next transition point, making it easier to be caught at those locations.
It's not possible to reach distant star systems without a waypoint. You can identify new locations in unexplored regions, but this still involves passing through the jump point and creating maps along the way, rather than traveling directly over the long distance which could take years.
This was my initial thought. Moving between systems would seem completely unfeasible. It would be great if it were actually possible, allowing you to travel through deep space at 0.2c for several in-game years—time might speed up a bit, so maybe just one real year passes—and still hit your goal without missing the target. There’s even some story about pre-jump generation ships if I remember right.