F5F Stay Refreshed Software PC Gaming They run smoothly because they process frames quickly and efficiently, minimizing delays that cause stuttering.

They run smoothly because they process frames quickly and efficiently, minimizing delays that cause stuttering.

They run smoothly because they process frames quickly and efficiently, minimizing delays that cause stuttering.

Pages (3): Previous 1 2 3 Next
A
aqilthebro
Member
157
10-22-2023, 04:01 PM
#11
I try first-person shooters at 60FPS and notice how games often seem off. (A quick check: play Halo 1 multiplayer at 30FPS, then switch to Halo 1 PC at 60FPS—you’ll see a big change in feel.)
A
aqilthebro
10-22-2023, 04:01 PM #11

I try first-person shooters at 60FPS and notice how games often seem off. (A quick check: play Halo 1 multiplayer at 30FPS, then switch to Halo 1 PC at 60FPS—you’ll see a big change in feel.)

E
EpicNoah0812
Junior Member
29
10-22-2023, 05:17 PM
#12
they usually run at 30 frames per second and aren't locked.
E
EpicNoah0812
10-22-2023, 05:17 PM #12

they usually run at 30 frames per second and aren't locked.

R
RoxXmaster
Member
206
10-23-2023, 11:56 PM
#13
Sync with the latest version now
R
RoxXmaster
10-23-2023, 11:56 PM #13

Sync with the latest version now

P
Poop_Head27
Posting Freak
820
10-24-2023, 06:17 AM
#14
Yeah, the console does that too. That’s probably why there’s no problem there.
P
Poop_Head27
10-24-2023, 06:17 AM #14

Yeah, the console does that too. That’s probably why there’s no problem there.

M
Maisiemoo12
Member
154
10-26-2023, 07:15 AM
#15
At 30 frames per second, the image appears smooth yet still shows significant motion blur.
M
Maisiemoo12
10-26-2023, 07:15 AM #15

At 30 frames per second, the image appears smooth yet still shows significant motion blur.

K
kungfutyla
Posting Freak
780
10-27-2023, 06:35 PM
#16
Most televisions can only reach 24 hertz for movies, though many also support 29 or 30 hertz. International models might include 25 and 50 hertz because they’re available in PAL areas. If you're in a PAL region, adjust your expectations accordingly. The absence of stuttering comes from the frame rate being locked at 30, which is an even multiple of 60, ensuring two refreshes per frame. When the refresh lands in the middle of a frame, two frames are shown simultaneously—a phenomenon known as tearing. If you have further questions, let me know. P.S. just because refresh rate and fps match doesn't guarantee perfect synchronization; that's where sufficient sync becomes important.
K
kungfutyla
10-27-2023, 06:35 PM #16

Most televisions can only reach 24 hertz for movies, though many also support 29 or 30 hertz. International models might include 25 and 50 hertz because they’re available in PAL areas. If you're in a PAL region, adjust your expectations accordingly. The absence of stuttering comes from the frame rate being locked at 30, which is an even multiple of 60, ensuring two refreshes per frame. When the refresh lands in the middle of a frame, two frames are shown simultaneously—a phenomenon known as tearing. If you have further questions, let me know. P.S. just because refresh rate and fps match doesn't guarantee perfect synchronization; that's where sufficient sync becomes important.

W
WildcatCub203
Junior Member
31
10-29-2023, 11:11 AM
#17
Several early game engines incorporate features from the current FPS genre. The most recognized example is COD, which integrates Quake 2 Area into its foundation.
W
WildcatCub203
10-29-2023, 11:11 AM #17

Several early game engines incorporate features from the current FPS genre. The most recognized example is COD, which integrates Quake 2 Area into its foundation.

C
CloseToToast
Member
125
10-29-2023, 03:07 PM
#18
Are you certain? I don’t own all these next-gen consoles, but back in PS2/Xbox, I wouldn’t play Prince of Persia on PS2 because frame drops and stuttering were too much. Still, the game really pushed to the maximum at that time—someone already shared a more accurate description, so here it is.
C
CloseToToast
10-29-2023, 03:07 PM #18

Are you certain? I don’t own all these next-gen consoles, but back in PS2/Xbox, I wouldn’t play Prince of Persia on PS2 because frame drops and stuttering were too much. Still, the game really pushed to the maximum at that time—someone already shared a more accurate description, so here it is.

J
JamesHond7
Posting Freak
838
11-15-2023, 08:37 PM
#19
It's also puzzling to me how the gap between 30fps on my console differs from 60 on my PC. However, I notice a clear variation when comparing 30 and 60 frames per second on my computer.
J
JamesHond7
11-15-2023, 08:37 PM #19

It's also puzzling to me how the gap between 30fps on my console differs from 60 on my PC. However, I notice a clear variation when comparing 30 and 60 frames per second on my computer.

0
0sKHD
Member
226
11-16-2023, 07:30 AM
#20
many console titles lag and lose frames, with some failing to keep a steady 30fps. The difference in smoothness compared to PCs at 30fps comes from the games being optimized for console hardware. Developers aim to ensure the console consistently delivers 30fps even when PC performance varies, but driver issues and hardware constraints make it tough for PCs to maintain that rate reliably. GSync and Freesync help reduce frame drops.
0
0sKHD
11-16-2023, 07:30 AM #20

many console titles lag and lose frames, with some failing to keep a steady 30fps. The difference in smoothness compared to PCs at 30fps comes from the games being optimized for console hardware. Developers aim to ensure the console consistently delivers 30fps even when PC performance varies, but driver issues and hardware constraints make it tough for PCs to maintain that rate reliably. GSync and Freesync help reduce frame drops.

Pages (3): Previous 1 2 3 Next