They need large video files to support detailed graphics, realistic environments, and immersive experiences.
They need large video files to support detailed graphics, realistic environments, and immersive experiences.
So many games have released recently that use massive amounts of video memory for no apparent reason! For a 1440p monitor user with a pair of GTX 780s, it's really frustrating having to lower texture resolutions etc just so I don't get stutters! Here's a rant I recorded about the issue: https://www.youtube.com/watch?v=iGyYZddc9gI Can anyone on here provide a reasonable explanation as to why these games perform so badly?
The PS4 utilizes 8GB of GDDR5 memory shared between its CPU and GPU. This design encourages developers to optimize games for better VRAM usage. It serves as the primary platform for this game generation due to its popularity, prompting many titles to be built around it. Additionally, this approach can be seen as self-promotion, aligning with section 4.2 of the CoC guidelines.
I've not watched your rant yet, so that might answer what I'm about to ask, but what games are you finding this with? One thing for certain is developers are taking certain liberties with the amount of Vram available to them in the next-gen consoles. This is particularly true where the game is only coming out for PC Xbone and PS4, as they no longer need to factor in the lower power old consoles. Another factor could be poor optimisation; this is a notorious problem among some developers, particularly Ubisoft, who I am naming as they are one of the biggest devs out there.
It seems Lepp is correct. As Vacsol mentioned, the PS4 features 8GB of GDDR5 memory, which game developers are leveraging. However, I’m uncertain if they’re creating titles that truly require it all. Comparing VRAM usage to games like Crysis 3 or older open-world experiences such as AC4 or FarCry 3 reveals a stark contrast—many newer titles consume an excessive amount of memory! SoM appears visually appealing, but not quite as impressive as expected.
It's really subpar optimization. The titles I'm referring to are Watchdogs and Shadow of Mordor—though the former is known for its performance issues and the latter only meets its 6GB ultra texture requirement in practice.
It's more than just compression—it's about adding every possible language for all game versions instead of choosing one at installation.
Interesting note, I assumed the dogs performed well in ultra at 760 even while I was running at 1680x1050.