F5F Stay Refreshed Software PC Gaming They exist as digital entities, not physical forms.

They exist as digital entities, not physical forms.

They exist as digital entities, not physical forms.

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EgoIsHigh
Junior Member
46
09-16-2016, 07:45 PM
#1
I’m trying to understand why early 3D first-person games often left players feeling detached from their characters. Back then, seeing a protagonist just drift through levels without solid presence was quite unusual. Now we’re used to more immersive experiences, so that lack of physical grounding felt strange at launch.
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EgoIsHigh
09-16-2016, 07:45 PM #1

I’m trying to understand why early 3D first-person games often left players feeling detached from their characters. Back then, seeing a protagonist just drift through levels without solid presence was quite unusual. Now we’re used to more immersive experiences, so that lack of physical grounding felt strange at launch.

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Humhumm
Member
137
09-18-2016, 08:57 PM
#2
Fewer elements to create, reduced design tasks, and minimal animation effort. Higher performance with less work.
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Humhumm
09-18-2016, 08:57 PM #2

Fewer elements to create, reduced design tasks, and minimal animation effort. Higher performance with less work.

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fantasy_miner
Member
166
09-26-2016, 11:31 AM
#3
But isn't there a better way to achieve that effect without such a big compromise?
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fantasy_miner
09-26-2016, 11:31 AM #3

But isn't there a better way to achieve that effect without such a big compromise?

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Tracyy14
Member
133
09-26-2016, 05:58 PM
#4
Typically, players focus on classic FPS games from a first-person perspective. If they had added more details, like feet, it would have been harder to see where your feet were. Developers usually prefer improving or fixing the game rather than including minor elements that distract during quick actions, like accidentally looking down while grabbing a snack.
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Tracyy14
09-26-2016, 05:58 PM #4

Typically, players focus on classic FPS games from a first-person perspective. If they had added more details, like feet, it would have been harder to see where your feet were. Developers usually prefer improving or fixing the game rather than including minor elements that distract during quick actions, like accidentally looking down while grabbing a snack.

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MAZ531
Member
164
10-01-2016, 08:07 AM
#5
Additionally, numerous games have achieved this, and I value their efforts. However, I understand why it might not be a top priority on the feature list.
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MAZ531
10-01-2016, 08:07 AM #5

Additionally, numerous games have achieved this, and I value their efforts. However, I understand why it might not be a top priority on the feature list.

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MaddyForce18
Member
93
10-07-2016, 06:15 PM
#6
It may lead to confusion.
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MaddyForce18
10-07-2016, 06:15 PM #6

It may lead to confusion.

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Honza_Hraje
Junior Member
49
10-10-2016, 11:18 PM
#7
It's more affordable to produce and people love it. Counterpoint: why bother with first-person shooters when third-person options are available? Looks better, and it feels way more authentic.
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Honza_Hraje
10-10-2016, 11:18 PM #7

It's more affordable to produce and people love it. Counterpoint: why bother with first-person shooters when third-person options are available? Looks better, and it feels way more authentic.

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wyattcraft05
Junior Member
6
10-11-2016, 07:54 AM
#8
it's one of the things i enjoy about fatal frame—the full perspective on the characters and surroundings, with a great 3D camera angle. but once you switch to your "weapon," which is actually a camera obscura in a funny way, you get a first-person view that makes aiming much simpler and more realistic!
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wyattcraft05
10-11-2016, 07:54 AM #8

it's one of the things i enjoy about fatal frame—the full perspective on the characters and surroundings, with a great 3D camera angle. but once you switch to your "weapon," which is actually a camera obscura in a funny way, you get a first-person view that makes aiming much simpler and more realistic!

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chris66072
Member
156
10-24-2016, 05:16 PM
#9
There are excellent third-person titles, and if they work well, I become completely engrossed without overthinking. But... Overall, I lean more toward first-person. It feels more natural for my mind. In third-person games, I’m playing a video game (which is enjoyable). Yet in first-person, I experience being fully inside the world. I often unconsciously take on a role while playing.
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chris66072
10-24-2016, 05:16 PM #9

There are excellent third-person titles, and if they work well, I become completely engrossed without overthinking. But... Overall, I lean more toward first-person. It feels more natural for my mind. In third-person games, I’m playing a video game (which is enjoyable). Yet in first-person, I experience being fully inside the world. I often unconsciously take on a role while playing.

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Oxopvp80
Member
183
10-27-2016, 01:58 PM
#10
I understand... for me it's the flip side. When I play first-person games, I constantly wonder "why am I the camera, why don't I have a body, where are my legs!!!" It's really tough... except for Overwatch! Even though it's not fully first person, it offers a much wider field of view, and I can enjoy playing all day. ¯\_(ツ)_/¯
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Oxopvp80
10-27-2016, 01:58 PM #10

I understand... for me it's the flip side. When I play first-person games, I constantly wonder "why am I the camera, why don't I have a body, where are my legs!!!" It's really tough... except for Overwatch! Even though it's not fully first person, it offers a much wider field of view, and I can enjoy playing all day. ¯\_(ツ)_/¯