F5F Stay Refreshed Software PC Gaming Thesis on Video Game Preservation... Awaiting details...

Thesis on Video Game Preservation... Awaiting details...

Thesis on Video Game Preservation... Awaiting details...

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Platingold
Member
63
11-19-2023, 11:40 PM
#1
Hey there, so I'm diving into my planned undergrad thesis on Video Game Archiving, focusing on MMORPG case studies. To start, this could be really impactful for our department, and I've talked with my advisor. So far, I just need a few key titles to gauge the scope... Any suggestions? I'd appreciate examples of games that were discontinued by their original owners—like when the company shut down or legal issues forced the end. Thanks! P.S. Important contributions will show up on the dedication and acknowledgments pages of my thesis. Also, this thread is mostly just me seeking advice and perspectives on the subject. Once the final version is published by the university, I'll upload a white-paper.
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Platingold
11-19-2023, 11:40 PM #1

Hey there, so I'm diving into my planned undergrad thesis on Video Game Archiving, focusing on MMORPG case studies. To start, this could be really impactful for our department, and I've talked with my advisor. So far, I just need a few key titles to gauge the scope... Any suggestions? I'd appreciate examples of games that were discontinued by their original owners—like when the company shut down or legal issues forced the end. Thanks! P.S. Important contributions will show up on the dedication and acknowledgments pages of my thesis. Also, this thread is mostly just me seeking advice and perspectives on the subject. Once the final version is published by the university, I'll upload a white-paper.

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Tatum_
Junior Member
43
11-21-2023, 05:34 PM
#2
Looking for fully realized MMORPGs with active communities that later shut down? Or titles tied to servers managed by developers?
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Tatum_
11-21-2023, 05:34 PM #2

Looking for fully realized MMORPGs with active communities that later shut down? Or titles tied to servers managed by developers?

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Bowling_Beast
Member
200
11-21-2023, 09:44 PM
#3
Check out the seventh section for details on server shutdowns.
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Bowling_Beast
11-21-2023, 09:44 PM #3

Check out the seventh section for details on server shutdowns.

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filipl02
Member
59
11-25-2023, 11:58 AM
#4
Could you provide a link to another chart besides the one from @Minibois? Also, please note that I may focus on the latest data or the version with the biggest audience. Thanks! (I’m starting this way.)
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filipl02
11-25-2023, 11:58 AM #4

Could you provide a link to another chart besides the one from @Minibois? Also, please note that I may focus on the latest data or the version with the biggest audience. Thanks! (I’m starting this way.)

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CryBaby110
Member
62
11-27-2023, 02:57 AM
#5
If you find something intriguing, visit its Wikipedia entry and gather references for your work. For instance, you could refer to the Warhammer Online: Age of Reckoning page as an example.
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CryBaby110
11-27-2023, 02:57 AM #5

If you find something intriguing, visit its Wikipedia entry and gather references for your work. For instance, you could refer to the Warhammer Online: Age of Reckoning page as an example.

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DreaMaker20
Member
124
12-01-2023, 09:37 AM
#6
Ultima Online? A colleague wrote a video game thesis too, focusing on translation mistakes and weak localization across many titles.
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DreaMaker20
12-01-2023, 09:37 AM #6

Ultima Online? A colleague wrote a video game thesis too, focusing on translation mistakes and weak localization across many titles.

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Maxim69rus
Member
215
12-08-2023, 03:58 AM
#7
Consider starting with SRMUD or a multiplayer dungeon. Once things become complex, publishers shape the direction. (Many friends began as players or fan characters and became part of official stories.) Your next move would likely involve fiction books... then it shifts to summaries accepted as canon. I’m trying not to push a specific path—I think future tech or anime might be the most natural choice.
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Maxim69rus
12-08-2023, 03:58 AM #7

Consider starting with SRMUD or a multiplayer dungeon. Once things become complex, publishers shape the direction. (Many friends began as players or fan characters and became part of official stories.) Your next move would likely involve fiction books... then it shifts to summaries accepted as canon. I’m trying not to push a specific path—I think future tech or anime might be the most natural choice.

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Leyhaya
Posting Freak
801
12-08-2023, 05:47 AM
#8
I believe the most significant closures were Tabula Rosa, Auto Assault, Star Wars Galaxies, and the Vanguard Saga of Heroes. These titles gained attention because of their development and closure stories, often linked to industry politics and key personalities. The NC disaster is well documented here: https://en.wikipedia.org/wiki/Tabula_Rasa_(video_game). Ties to controversies at NC Soft and Richard Garriott are notable. Sony and Lucas Arts faced challenges with MMO projects, which serves as a useful case study due to licensing issues and the impact on development. Warhammer Online, in contrast, was built differently yet still struggled.
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Leyhaya
12-08-2023, 05:47 AM #8

I believe the most significant closures were Tabula Rosa, Auto Assault, Star Wars Galaxies, and the Vanguard Saga of Heroes. These titles gained attention because of their development and closure stories, often linked to industry politics and key personalities. The NC disaster is well documented here: https://en.wikipedia.org/wiki/Tabula_Rasa_(video_game). Ties to controversies at NC Soft and Richard Garriott are notable. Sony and Lucas Arts faced challenges with MMO projects, which serves as a useful case study due to licensing issues and the impact on development. Warhammer Online, in contrast, was built differently yet still struggled.

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ShisuiBlack
Junior Member
37
12-08-2023, 10:55 AM
#9
The path you're taking isn't aligned with my current focus (especially regarding my research subject), but I understand you're aiming to develop a preservation strategy for MMORPGs. I'll treat the dead titles as case studies and address any concerns about private servers in more detail later...
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ShisuiBlack
12-08-2023, 10:55 AM #9

The path you're taking isn't aligned with my current focus (especially regarding my research subject), but I understand you're aiming to develop a preservation strategy for MMORPGs. I'll treat the dead titles as case studies and address any concerns about private servers in more detail later...

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Me1MadMiner
Member
190
12-08-2023, 07:19 PM
#10
This project is based on recent observations and some unverified information. Destiny wasn’t a finished product; the writers were replaced shortly before its release. The promotional clips shared earlier weren’t part of the final version, even though they claimed a long development timeline. Despite that, the game was surprisingly quick to build—completing it in just a few hours.
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Me1MadMiner
12-08-2023, 07:19 PM #10

This project is based on recent observations and some unverified information. Destiny wasn’t a finished product; the writers were replaced shortly before its release. The promotional clips shared earlier weren’t part of the final version, even though they claimed a long development timeline. Despite that, the game was surprisingly quick to build—completing it in just a few hours.

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