The story feels underwhelming and lacks depth.
The story feels underwhelming and lacks depth.
I recently got this game installed and started playing it. I wasn’t particularly interested in it before, but it often appears in rankings, so I thought it was worth a shot. If it had been a quarter of Witcher 3, it would have been more valuable already. My short review: it barely reached one-fifth of the experience. I’d love to hear from other players and see if my impressions are too strong, but honestly? The game feels empty—just flashy visuals with little substance. It’s extremely straightforward, poorly designed, and drags you into long, uninteresting cutscenes on a dull boat. After a few minutes, you realize the supposed graphics are just repetitive, making everything feel stale. The atmosphere leans heavily on cinematic moments rather than action, which makes it less engaging compared to games like Call of Duty. The story is minimal and lacks depth, focusing mainly on rescuing someone you don’t know. You’ll find yourself stuck in the same scenes repeatedly, so you understand why the visuals seem overpolished. The game relies more on storytelling than gameplay, which feels unbalanced. It offers no real customization or a satisfying pace, unlike titles such as The Stanley Parable, which delivers a well-executed linear experience. In Senua’s, it’s all about precise locations and tight spaces, but the combat is clunky and repetitive—just dodging hits until you’re defeated. I tried to push through, but after that, I’m really done with it. I’m disappointed.
I was drawn in by the Viking theme and stories, eager to dive in. But the experience was mostly average with repetitive gameplay—limited combat and predictable patterns. I tried to adapt and hoped for better, but ended up spending a lot of time on Steam refunds after a system change. Eventually, I had to reinstall Windows after a motherboard swap, and forgot to install the game altogether due to my lack of engagement.
I really appreciated it. What stood out most was the depiction of Senua's Psychosis. The sense of being unable to find peace because the voices in your mind never stop, constantly criticizing you and making you feel like a failure. The combat, though simple and unchallenging, creates a claustrophobic atmosphere that reflects her mental struggles. Even the puzzles, which I found dull and repetitive, make sense within her perspective. As you progress, you uncover more about what’s happening inside her. Spoiler: it’s about rescuing your lost love in Helheim. Discovering that her psychosis stems from watching her father kill her mother, followed by abuse and isolation, is powerful. Later, realizing the Furies represent her father’s abuse, she learns to accept it—not as a curse, but as part of herself. It becomes clear the game isn’t just about gameplay or story; it’s about illustrating how Psychosis impacts people. Even the developers admitted the mental illness was meant to be central, and it successfully achieved that goal. A solid 7 out of 10.
I found it excellent at first, but it didn’t meet my expectations for another run.
I loved it, it was all about being in the psychosis with her it was about the struggle she goes through and how people in real life suffer everyday like this that made it special, the graphics are awesome, the puzzles were awesome especially the trials to get the sword I rate it 10/10 the game was a moving experience more than a video game. must play with headphones
I really liked the game and the story, though I noticed some graphics felt quite poor. When examining the stones, you'd see a ring around them along with already collected ones. It seems the ring isn't actually displayed in higher detail—it just appears pixelated as it grows larger. I purchased the game without expectations. I saw benchmarking images on TechPowerUp and was convinced. I bought it and it quickly caught my attention. Even the boat scene, which you mentioned being critical of, looked interesting from the perspective of the environment and the varied conversations. The combat was decent—though a targeting system would have helped, making it easier to identify targets.
I'm not sure if it was too long or repetitive, but I definitely tried to immerse myself in the story. Since I prefer single-player games focused on narrative, this one didn't quite fit. The puzzle elements felt unengaging and uninteresting, making me think I'd enjoy something like Portal 2 or Life is Strange more. Graphics aren't my issue, but the game seemed to rely heavily on its limitations as a selling point. Overall, it was a mixed experience—some players loved it, others didn't.
It's quite good overall. One of the main reasons is its brevity—this game couldn't be extended further. The artwork is incredible, not only for its visuals but also for the sound design. The world feels dark and mysterious, so you need to immerse yourself fully to truly connect with it. I recommend playing in 4 to 5 short sessions, as the full experience lasts up to about 8 hours.