The performance numbers are improving, but my frame rate is decreasing.
The performance numbers are improving, but my frame rate is decreasing.
Greetings, community:
Let's start with my computer’s specifications. My processor is an i5-7400, my graphics card is a GTX 1050 Ti, and I have two 8GB Crucial DIMM sticks running at 3200MHz RAM.
Recently, I completely reinstalled Windows 10 to assess my system’s performance. To evaluate this, I utilized MSI Afterburner. Initially, I examined temperature and performance metrics to identify any potential problems. Subsequently, I conducted benchmarks to measure my frames per second (FPS), comparing the results against online benchmarks using comparable systems to ensure accurate FPS figures.
Yesterday, I performed four separate deathmatch benchmarks within Counter-Strike: Global Offensive (CS:GO), consistently using the Dust 2 map, which was typically heavily populated with players.
Specifically, I ran a ten-minute deathmatch in CS:GO four times. (This was conducted alongside regular gameplay.)
My issue concerns the following discrepancies: The first benchmark yielded an average FPS of 232, while the second recorded 217, the third 213, and the fourth again 225.
Notably, across all four benchmarks, temperatures and component clock speeds remained consistent (temperatures consistently stayed below 60 degrees Celsius).
Furthermore, I did not alter any settings during the benchmarking process. However, I’m puzzled by these varying outcomes – can anyone shed light on this?
Expanding upon previous comments, performing a benchmark is an exceptionally challenging undertaking that demands considerable effort and thorough planning. Numerous elements need careful attention, including a stable power source, computer hardware, ambient temperature, and operating system updates (such as Windows 10 potentially updating automatically), background applications consuming processing power and memory, and antivirus software. Furthermore, utilizing an unscripted benchmark—where you actively engage in various activities—introduces even more variables to analyze. Adding to this complexity, concurrent gamers utilizing the same system substantially increases the number of factors involved in the already intricate process. Considering you've completed four runs, I also…
Many review websites that evaluate hardware components avoid incorporating online games into their testing procedures due to the numerous unpredictable factors involved. Considerations such as the number of opposing players, their activities, and on-screen events at any given moment, alongside off-screen processing speeds – all contribute to inconsistent results. A benchmark’s core principle is its consistency and replicability, a quality difficult to guarantee within an online game like Counter-Strike: Global Offensive. The experiences you’ve encountered are likely variations stemming from these uncontrollable elements. Naturally, this represents my perspective and assessment, which may not be entirely accurate.
Is there any reason to worry? These variations are typical and shouldn't cause difficulty. However, if I were to employ a reference map, it would resolve the challenges encountered in online situations because benchmark maps consistently follow a defined procedure. Am I correct?
Expanding on previous comments, conducting a thorough benchmark demands significant effort and meticulous planning. Numerous elements necessitate careful attention, including a stable electrical source, PC hardware, ambient temperature, and the potential for Windows updates (such as Windows 10 installing automatically), background applications consuming processing power and memory, and antivirus software. Furthermore, when utilizing an unscripted benchmark where you actively perform various tasks, additional variables come into play. The presence of competing gamers simultaneously adds an even greater complexity to the already challenging process.
Considering you executed four runs, I am confident that your outcomes are entirely satisfactory.
Top run: 232 FPS (average)
Second-best run: 225 FPS (average)
Third-best run: 217 FPS (average)
Lowest run: 213 FPS (average)
The average frame rate across all four runs totals 222 FPS, representing a minor deviation of approximately 4.5% between the highest and lowest results, and a slight increase of only 4.2% from the poorest run to the best. Because these figures stem from benchmarking with genuine players engaged in similar matches and making diverse decisions, I firmly believe your data is remarkably reliable and consistently accurate.
It’s a standard test area where you can automatically execute the identical parkour route to assess performance. Would this eliminate accidents, wouldn't you agree? (The benchmark map functions independently as a workshop creation tool.)