The Oculus Rift needs advanced tracking, high refresh rates, and comfortable ergonomics to function properly.
The Oculus Rift needs advanced tracking, high refresh rates, and comfortable ergonomics to function properly.
The initial development kit was quite disappointing. While the visuals are impressive, the quality of the resolution is extremely poor. I’d hold off on purchasing it until it’s completed, particularly since it’s better suited for gaming than software creation.
Wait for the consumer release but it will make gaming, especially simulations, car plane space (StarCitizen), feel much more realistic. I tried DK1 and the resolution is way to low but the experience is amazing, and the head traking is better on DK2 and hopefully even better on the consumer version
I don’t really understand why this feels off, but I think it could be interesting.
Beyond just Oculus, VR headsets in general are worth mentioning. This includes not only screens attached to your head but also other types of displays. While I personally favor immersive flight experiences—hopefully SC offers something similar—I think Oculus remains essential for serious gamers. It’s more comfortable than staring at a monitor, reduces eye strain, and improves overall experience.
Last week I had the opportunity to try both the Rift DK2 and the Morpheus. The DK2 is clearly the superior option, though the Rift has a year of development on its Sony model. For the DK2, the display was outstanding—no blurring or pixelation, and it felt comfortable to use. The only issue I noticed is that the camera tends to be quite sensitive and can be prone to damage easily.
For serious SC enthusiasts, a VR setup is ideal because you can naturally look around by turning your head rather than staring at a screen or monitor.
I really really want an oculus or some type of VR however like others have said wait for the consumer release as I am doing, The resolutions will be better as well as the support in other things by that time so a win win. The Development kits are just that Development kits, they are meant for developers to test things, break things, hopefully fix things. not for general consumer usage. As for Oculus and Star Citizen well I don't think it will be absolutely required. think on it this way, ever played flight sim or similar? Did you have a VR headset? No... well it will be similar in view to that. Bring on the thumbstick on your joystick or controller for head movement.
I tested a version 1.5 of the rift last weekend. It worked great—no sickness and I quickly stopped noticing. I’m looking forward to the final consumer release when it launches. (I’m still unsure about the Facebook connection, but as long as it’s not tied to a forced link, I’ll be okay.)