The multiplayer launch is underway!
The multiplayer launch is underway!
Arena Commander interface updated. New features and fixes applied. Missile defeat now marks suicide attempt. Settings menu includes “Invert Flight Mouse” and “Invert Flight Controller.” Helmet animation activates upon helmet use. Ejection now counts as player death. Enhanced X52 mapping, lighting adjustments for AMD systems, and refined animations for Aurora mount/dismount. Fuel tank size increased for extended afterburner duration. Thruster movements improved, Holoship destruction effects refined. Player can view scoreboard during respawn wait. Overlapping ship sound effects enhanced. Fixes implemented for crashes at round end. 300i seat animations now appear and work. Helmet HUD displayed on cockpit when entering 300i or Aurora. Debug text removed from X55 HOTAS keybindings. Known issues resolved: can only move with boost in business hangar; audio missing from old Aurora panels when seated or standing; CF-117 Badger geometry offset at firing range; DFM Trainer Hornet texture now shows z-fighting in Aurora cockpit; third-person camera rolls with Q/E. Multiplayer support improved: Aurora boost decreases without boost; other ships rotate incorrectly when they shouldn’t.
Thank you for your message. I'll ensure to handle it accordingly.
Also true. Luckily I won't be back for a while to enjoy it. Right now I'm experiencing things through the forum, haha...
It's a significant jump from 250 to 10,000 in under a week. I recall there were smaller steps before, but this seems much faster. I think it'll likely be completed within a month at most.