The most unbalanced game is one where a single player or small group can dominate the outcome easily.
The most unbalanced game is one where a single player or small group can dominate the outcome easily.
Unbalanced means each player gets equal odds, or at least many options remain viable. It also suggests that powerful weapons aren't always practical, so most people stick with a few choices in games like CS:GO.
They performed poorly overall. It mostly involved covert operations with many simplified weapons. Getting too close triggered a flinch, letting opponents with better accuracy win. The game also had terrible online performance and significant lag issues, though it managed to give a slight edge in host control during the war.
In the early phases of the game, you could attach a laser designator to the scout heli. This allowed you to target anything you spotted, boosting damage from lock-on weapons by 2-3 times. The setup became even more uneven when combined with the ground attack missile—it offered greater range than heatseekers and delivered a single hit on any airborne vehicle. The ground attack missile also missed flares and smoke about half the time, leaving you with two of them! I once played for over 50 minutes and ended up with around five deaths.
I love CS and Battlefield games. I don’t think there’s a real balance problem unless you have specific complaints. As someone who shared your thoughts, I’ve used what’s available. If it doesn’t meet your expectations, then you might be among those who say things aren’t fair.