The most bothersome aspect of games is usually repetitive mechanics or frustrating difficulty curves.
The most bothersome aspect of games is usually repetitive mechanics or frustrating difficulty curves.
Issues with optimization and performance problems are common. Graphics feel extremely heavy, nearly breaking my GPU. Controls are sloppy and the menu is confusing. Difficulty settings are poorly designed, resembling Skyrim presets. The story is weak and poorly written. Quality clearly takes a back seat to quantity. Some players from outside regions bring Brazilian cultural references. Many 12-year-olds claim they’ve had inappropriate interactions with family members. Some players dress their characters in a way that shows a lack of understanding of visual design. The controller works but lacks essential features found on the console version, making it quite ineffective. I’m generally someone who experiences these frustrations.
These scenes can't be skipped, and having a young child means less time playing games. When I finally get a chance, I want to jump right into the action.
Minimal field of view causes discomfort, Halo CE is overrated. RPG battles feel uninspired, endless chats keep popping up even when playing games like Witcher 3. Weapon systems reuse the same patterns across titles (Skyrim included). Startup forces a window mode, but the game doesn’t prioritize itself over other apps. Storylines are dull and too common.