The issues with stutters and hitching in Devil May Cry 5 and Resident Evil 2 might be linked to the engine.
The issues with stutters and hitching in Devil May Cry 5 and Resident Evil 2 might be linked to the engine.
Hey everyone,
I built a rig about a year ago and I really enjoy it. It’s versatile enough to handle whatever I need. Here are the details:
CPU - Ryzen 7 3700X
MOBO: x570 MSI Unify
GPU: EVGA 2070 Super XC
Storage: Corsair MP600 NVMe 2TB and HDD 1TB
RAM: 16 GB RipJaw G.Skill
Devil May Cry 5 Stutter/Hitching Video
When playing certain games—especially Devil May Cry 5 and Resident Evil 2/3—I experience occasional GPU usage drops. This causes noticeable stutters or lags, though not as frequent as I expected. It happens mostly when I’m streaming assets or doing something similar. The frames drop quickly, then recover, but it’s still disruptive. Sometimes I notice microstutters between games depending on asset loading, which seems normal, but this particular issue is different. It’s really affecting my gameplay experience, and since I’m a big fan of Devil May Cry, I’ve been trying to push through.
Anyone have any suggestions on what might be causing this?
I’ve adjusted many settings in the Nvidia Control Panel and in-game. My RAM is set to XMP, but it still works fine. I ran a MemTest and everything looks good. Windows files seem intact, and my GPU drivers are up to date. GSync is enabled. I’ve tried running the game without Afterburner, set a frame cap (144), changed from DX12 to DX11 in the video, and even unplugged the front panel USB on the motherboard—though I haven’t tried that yet.
Thanks for your help!
By default, adjust the frame cap to a few frames per second lower than the screen's refresh limit. This might explain the issue as the game briefly reverts to standard Vsync near 144Hz. Try setting the cap to around 140Hz (assuming your Gsync is 144Hz) and observe the change.
By default, adjust the frame cap to a few frames per second lower than the screen's refresh limit. This might explain the issue as the game briefly reverts to standard Vsync near 144Hz. Try setting the cap to around 140Hz (assuming your Gsync is 144Hz) and observe the change.