The game's optimization is extremely lacking.
The game's optimization is extremely lacking.
DX12 at 1080P with FXAA keeps 182fps consistently across all tests. Using 2x or 4x SSAA causes a drop in FPS while keeping GPU usage stable. I suspected an issue with SSAA. I reduced the resolution to 4K and the same problem appeared. It looks like adding more GPU load only uses a single thread, offering no improvement. The GPU never reaches full utilization at either 1080P or 4K.
It was a mistake to think it was the same game; it's actually Rise. The performance suffers heavily on top-of-the-line systems due to engine issues that are unique compared to other TR releases.
Reducing FPS during that process makes perfect sense because you're then displaying at double or quadruple the usual resolution. Still, when paired with the fact that this setup usually indicates a CPU limitation, it aligns with a typical bottleneck situation. How is your CPU handling things? Which configurations are you using? It would help to see if your results match those from online benchmarks using the same hardware. If your device details match the one listed and you're seeing around 120-130 FPS at 1440p, it suggests a possible constraint beyond just GPU usage.