The game is set in a future era, but its exact age isn't specified.
The game is set in a future era, but its exact age isn't specified.
I'm eager about it, yet worried about its development by Relic. Although they've created numerous RTS titles, they haven't ventured into an AoE style title before. Past Relic RTS games typically lack substantial base building and focus more on capturing and controlling nodes. Their maps are usually highly symmetrical and open, resembling the structure of AoE games rather than natural environments. I hope Relic will transform AoE4 into an AoE experience, steering clear of CoH or DoW formats. The traits I associate with Age of Empires include:
- Deeper, more strategic gameplay with slower unit movement compared to other RTS titles
- Expansive, asymmetrical, organic maps rich in detail and exploration opportunities
- Vibrant, diverse environments filled with color
- Strong emphasis on building bases and offering numerous upgrade routes
- Activities centered around resource gathering, trade, diplomatic exchanges, etc.
- Flexibility to construct bases anywhere (except in Age of Mythology, which stands apart)
There are whispers suggesting AoE IV will center on World War I or II timeframes. Many believe this idea stems from an old image by Ensemble Studios and Relic’s strong background in WWII real-time strategy titles, implying a WWII setting would suit their style. I’m hoping AoE will shift its focus toward earlier periods. There are already numerous WWII games, and the concept doesn’t immediately stand out for classic AoE mechanics like resource management, trade networks, discovering new territories, or constructing kingdoms. Additionally, the tone of early 20th-century combat feels at odds with the game’s direction. Reviving a popular franchise after over ten years also risks altering its original identity, which is tied to nostalgia and emotional connections. I personally find ancient themes more engaging in games, as they remain underexplored and offer richer storytelling potential.