The game is experiencing issues with VRAM, DRAM, and pagefile usage, causing it to consume all available memory.
The game is experiencing issues with VRAM, DRAM, and pagefile usage, causing it to consume all available memory.
i'm trying to figure out why this friend's pc keeps crashing in the game. he runs ff7 remake with mods, has a 7900 x8x64 at 4k max in d11 and 64gb ddr5. from what i see, the game first uses all 24gb of his vram, then starts using more ram (no performance loss because of 4k60 cap), and eventually fills up one of his 32gb ram sticks. when that happens, the game crashes with an out-of-memory error, sometimes forcing a hard reset due to unresponsiveness.
i ran memtest86 on the ram twice—both passed without errors (though i don’t have time for four full passes on 64gb). the dram and vram tests also showed no issues. my thought is that the game is filling up the pagefile up to 1600mb, which then causes a crash because of the pagefile size limit.
does ue4 only use 32gb max? I can’t seem to find any hardware errors reported. anyone know if there’s a fix for this memory runaway problem?
It seems you're experiencing an issue with 56GB of combined memory usage between VRAM and system RAM, which might indicate a memory leak caused by a faulty mod.
This appears to be a memory leak problem. The only solution seems to be identifying which module is causing the issue.