F5F Stay Refreshed Software PC Gaming The game GTA 6 is being played on a computer that originally featured the trailer.

The game GTA 6 is being played on a computer that originally featured the trailer.

The game GTA 6 is being played on a computer that originally featured the trailer.

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MiCRONiQUE
Junior Member
34
03-28-2016, 05:40 AM
#1
The game is already available for PC in 4K, yet it's only launched on PS5. Releasing a PC version within about three months would have been possible.
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MiCRONiQUE
03-28-2016, 05:40 AM #1

The game is already available for PC in 4K, yet it's only launched on PS5. Releasing a PC version within about three months would have been possible.

Z
zFlare22
Member
210
03-31-2016, 11:52 AM
#2
It’s not because the hardware isn’t powerful enough. The main issue is that companies want to control the release to consoles, hoping to earn more profit from Sony and Microsoft.
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zFlare22
03-31-2016, 11:52 AM #2

It’s not because the hardware isn’t powerful enough. The main issue is that companies want to control the release to consoles, hoping to earn more profit from Sony and Microsoft.

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BrandonT118
Junior Member
39
03-31-2016, 02:57 PM
#3
Take2 plans to launch GTA 6 only on PC after Sony and Microsoft have exhausted their console exclusives. GTA 5 experienced delays of a couple to several years due to this situation. The same could happen with GTA 6. If Take2 earns significant revenue—possibly in the tens or hundreds of millions from not selling on consoles—why wouldn’t they? Clearly, GTA 6 is also available for PC. They aren’t relying on consoles for development.
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BrandonT118
03-31-2016, 02:57 PM #3

Take2 plans to launch GTA 6 only on PC after Sony and Microsoft have exhausted their console exclusives. GTA 5 experienced delays of a couple to several years due to this situation. The same could happen with GTA 6. If Take2 earns significant revenue—possibly in the tens or hundreds of millions from not selling on consoles—why wouldn’t they? Clearly, GTA 6 is also available for PC. They aren’t relying on consoles for development.

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bananaWILD
Junior Member
9
03-31-2016, 09:23 PM
#4
Trust me, you don't want their internal PC version yet!
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bananaWILD
03-31-2016, 09:23 PM #4

Trust me, you don't want their internal PC version yet!

R
Rebelsixx
Junior Member
6
03-31-2016, 09:29 PM
#5
They earn higher profits by keeping it exclusive on consoles for a period.
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Rebelsixx
03-31-2016, 09:29 PM #5

They earn higher profits by keeping it exclusive on consoles for a period.

I
Igoyes
Junior Member
7
04-01-2016, 08:30 PM
#6
Also, it's possible the trailer was playing at a very low frame rate, with most effects already calculated instead of relying on AI. This also highlights that PC testing and fine-tuning take significantly longer. If all PC ports had received an additional year compared to console versions, we'd likely see fewer problematic releases.
I
Igoyes
04-01-2016, 08:30 PM #6

Also, it's possible the trailer was playing at a very low frame rate, with most effects already calculated instead of relying on AI. This also highlights that PC testing and fine-tuning take significantly longer. If all PC ports had received an additional year compared to console versions, we'd likely see fewer problematic releases.

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speedycux
Member
187
04-01-2016, 11:42 PM
#7
Under the assumption that optimization is the goal, the term should be used instead of porting. This reflects the fact that the same architecture runs on both PC and console, particularly with Xbox leveraging a modified yet comparable DirectX and Windows setup.
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speedycux
04-01-2016, 11:42 PM #7

Under the assumption that optimization is the goal, the term should be used instead of porting. This reflects the fact that the same architecture runs on both PC and console, particularly with Xbox leveraging a modified yet comparable DirectX and Windows setup.

T
tdowlingiii
Member
127
04-02-2016, 04:26 AM
#8
4K? Not quite there, right? That wasn’t the real 4K.
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tdowlingiii
04-02-2016, 04:26 AM #8

4K? Not quite there, right? That wasn’t the real 4K.

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SuperTigresss
Posting Freak
768
04-02-2016, 11:05 AM
#9
The consoles continue to rely on a more advanced "to the metal" API to unlock their full potential. While it remains a port, much of the engine’s functionality stays fundamentally unchanged—especially for AAA developers aiming for maximum performance. This is particularly true on PC, where memory handling is significantly more intricate because of split memory between GPU and CPU, even with APUs or SoCs. Although they may share similar core architectures, the actual usage patterns differ greatly unless you employ DirectX12 and optimize your game for console-specific strengths and limitations. A viable route for indie developers, though not a high-end benchmark like GTA.
S
SuperTigresss
04-02-2016, 11:05 AM #9

The consoles continue to rely on a more advanced "to the metal" API to unlock their full potential. While it remains a port, much of the engine’s functionality stays fundamentally unchanged—especially for AAA developers aiming for maximum performance. This is particularly true on PC, where memory handling is significantly more intricate because of split memory between GPU and CPU, even with APUs or SoCs. Although they may share similar core architectures, the actual usage patterns differ greatly unless you employ DirectX12 and optimize your game for console-specific strengths and limitations. A viable route for indie developers, though not a high-end benchmark like GTA.

L
Lips
Senior Member
624
04-09-2016, 05:17 PM
#10
It's possible to tell the difference between native 4K and 1440p in a compressed video.
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Lips
04-09-2016, 05:17 PM #10

It's possible to tell the difference between native 4K and 1440p in a compressed video.

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