The frame rate isn't displaying as 60 frames per second.
The frame rate isn't displaying as 60 frames per second.
Perception changes when viewed from an outside perspective. It appears distinct depending on whether you're actively managing it.
Sharing similar insights here... curious about the impact of 144 fps during gameplay control.
^^ I think there's a lot of truth to this. Youtube's 60 FPS videos looked insane to me at first despite years of gaming at 60+ FPS. I have several channel subscriptions that regularly post 60 FPS gaming content, and over weeks of seeing it I think it's starting to look more "normal" (like a game) to me. I like it in any case.
You'd likely become accustomed to it and it would feel like the same, but I'm not sure.
@ deathjester Saving up for 970, Christmas should do it. @ ZetZet Got it to 80FPS, no difference. Here's a folder with a FRAPS benchmark I just did in Far Cry 3 (which again looks extremely smooth on 30vs60.com): https://www.dropbox.com/sh/85v90m26xkat4...yKyCa?dl=0 I get the FPS but I don't exactly understand the whole 'frame-time' thing. F11 happens to be quickload so the first 13-14 frames were during a loading screen. @ PerfectTemplar Just launched OBS and boy are you right. _____ I mentioned earlier I'm saving up for a 970 for Christmas. The monitor I have is old. Maybe a 1920x1080 144FPS panel? I could go AMD, 'cause FreeSync... I've been out of it for a while.
It depends on the video frame rate you're seeing. Sometimes it appears smooth at 60 fps, but it's actually lower resolution footage recorded at a slower rate. In real gameplay, performance drops and stutters occur. This issue typically doesn't appear when watching a video. G-sync and freesync aim to fix this, ensuring high frame rates look consistent and sharp in games.