The focus on online versus offline competition remains a key aspect of racing games.
The focus on online versus offline competition remains a key aspect of racing games.
ACC serves as a simulation with realistic physics, reflecting what real GT3 racers experience. With the correct setup, it offers a highly engaging experience. It’s designed for use with a SIM rig and delivers impressive results. Among its strengths is solid triple-screen support, a feature many newer games lack in favor of simpler VR versions.
Are you still connected? Blackpantha ran a test, and it didn’t begin when the PC was down.
Yeah, I thought the driving was fine. But the overall graphics and feel are pretty lacking. It seemed like I’d need to completely remove shadows just for it to work. The pop-ups were too distracting and didn’t fit a semi-modern style game. That’s why I felt Forza would be a better choice, at least visually. The driving feels more like an arcade experience but still uninteresting. As mentioned with the original GT titles, Toca had the right balance of realism and fun/graphics.
P.S. For ACC specifically... the physics are solid, but they don’t look realistic in the visuals. The suspension looks fake even though it probably behaves correctly. It’s just weird—everything else feels off too, like missing smoke, dirt, odd lighting, and shadow effects. None of these details make it feel real.
This is why I'd like the crew offline patch to have a good reception cos if it doesnt the message we will be sending is that gamers always complain no matter what and may as well do whatever they (the publishers/Devs) want. We need to send a message to the industry making it clear what is it that we want. I still have a lot of problems with tc2. Like anticheat and its lack of support on steamos. Anticheat for me it's a privacy and security issue and the compatibility on steamos is a lazyness issue. But this is at least one step in the right direction and we gotta let them know that.
Don't encounter pop-ups. It's better to join a sim racing group for assistance. ACC appears solid on high-end systems, or even lower with reduced resolution, though triple play can strain the GPU.
Yeah, it really caught me off guard, but I don’t think it’s a setting or something. The default setting clearly wouldn’t include literal pop-ins in a racing game, right? It doesn’t feel like an open world either—I’d need to watch some videos to confirm if that’s actually the case. Plus, it looks decent, but I’m also bothered by the absence of any effects. Maybe my installation had a glitch… I checked everything at full settings and got around 130–150 FPS, which should be fine on my hardware.
You're mainly contrasting oranges and apples in this context because the crew 2 focuses on single-player gameplay that works offline, while TDUSC is an online multiplayer experience dependent on internet access. If a company can't deliver reliable service for such a massive online game, its chances of success are very low.