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The Division Insights

The Division Insights

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papercut3
Member
221
08-25-2016, 08:26 AM
#21
It locks the 3570k at full performance. I enjoy smooth frame rates, but in multiplayer it can stutter due to CPU load. Reducing object detail should help, so I’ll try that next time.
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papercut3
08-25-2016, 08:26 AM #21

It locks the 3570k at full performance. I enjoy smooth frame rates, but in multiplayer it can stutter due to CPU load. Reducing object detail should help, so I’ll try that next time.

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Eratheon
Junior Member
10
08-26-2016, 07:06 PM
#22
It works fine on my older i5 without any issues.
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Eratheon
08-26-2016, 07:06 PM #22

It works fine on my older i5 without any issues.

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Stromineur
Member
206
08-26-2016, 10:36 PM
#23
It wasn't because the performance was bad on my computer; it was just that I played on a laptop and both the CPU and GPU were heavily used at full capacity. It actually worked fine.
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Stromineur
08-26-2016, 10:36 PM #23

It wasn't because the performance was bad on my computer; it was just that I played on a laptop and both the CPU and GPU were heavily used at full capacity. It actually worked fine.

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_PotatoCraft_
Junior Member
40
09-14-2016, 12:05 PM
#24
Well, the company claims it has an RPG progression system, but it lacks a corresponding combat system. These two elements don’t interact. In the Division, the main challenge is your own aiming skills, similar to other third-person cover shooters. When you’re prompted to aim manually, you expect accuracy to be the test and that it will pay off. It doesn’t feel rewarding when enemies take a long time to kill regardless of your skill. The highly realistic graphics don’t reinforce the notion that it’s not about realism. You’re firing standard rifles at everyday characters in a realistic New York setting, which directly conflicts with the combat mechanics. It feels as though the developers set these aspects in completely different areas and didn’t coordinate them. This approach often mirrors Ubisoft’s tendency to release games that prioritize meeting certain criteria over cohesive design.
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_PotatoCraft_
09-14-2016, 12:05 PM #24

Well, the company claims it has an RPG progression system, but it lacks a corresponding combat system. These two elements don’t interact. In the Division, the main challenge is your own aiming skills, similar to other third-person cover shooters. When you’re prompted to aim manually, you expect accuracy to be the test and that it will pay off. It doesn’t feel rewarding when enemies take a long time to kill regardless of your skill. The highly realistic graphics don’t reinforce the notion that it’s not about realism. You’re firing standard rifles at everyday characters in a realistic New York setting, which directly conflicts with the combat mechanics. It feels as though the developers set these aspects in completely different areas and didn’t coordinate them. This approach often mirrors Ubisoft’s tendency to release games that prioritize meeting certain criteria over cohesive design.

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pwnguy02
Member
122
09-14-2016, 08:54 PM
#25
They're performing much better than expected. Destiny fell apart completely.
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pwnguy02
09-14-2016, 08:54 PM #25

They're performing much better than expected. Destiny fell apart completely.

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