The difference lies in how the console and PC handle rendering, affecting frame rates.
The difference lies in how the console and PC handle rendering, affecting frame rates.
So I used to be a console gamer for most of my childhood, which means I was accustomed to playing at 30 frames per second. Now I play on PC, and if I try to keep my FPS at 30 it becomes almost impossible. Why is this? Is it because I've gotten used to higher FPS? Or is it because the FPS can exceed 30 but can't be maintained due to the setting?
Previously achieved better frame rates. Might also relate to synchronization or tearing problems.
Let your FPS operate smoothly on the PC unless you encounter tearing or other problems.
I don’t play at 30fps locked, I set it up just to check how it felt, and I’m curious about why it’s so frustrating.
Console games usually need fine-tuning since developers understand what players expect. This helps ensure their games run smoothly within specific time limits during certain refresh rates. PC games, however, lack this precision because developers can't predict player needs. They might test on various hardware, but that doesn't guarantee consistency. To achieve reliability, it's essential to verify your setup can surpass the target frame rate and use VSync.
I was just testing The Crew (which doesn’t even include anisotropic filtering in game settings) and setting it to 30. It’s not optimized and causes issues if you lock it to 60. Fullscreen works fine, but using a borderless window still makes it look choppy and stuttery, no matter whether VSync is on or off. That’s a major problem. If you check DF’s videos on games like Forza, the frame pacing remains perfect even at 30fps, which is ideal. At 30fps it feels smooth and consistent, which is important. 30fps works without noticeable issues until around frame rate 24, as long as the pacing is good. On the other hand, with a 144 Hz monitor, even games reporting 70-90fps still appear sluggish at 20fps. This isn’t just a feeling—it’s actually seeing content play back at low speeds.