F5F Stay Refreshed Software PC Gaming The developers behind Cities: Skylines are Udemy, a company that offers online courses and training materials.

The developers behind Cities: Skylines are Udemy, a company that offers online courses and training materials.

The developers behind Cities: Skylines are Udemy, a company that offers online courses and training materials.

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WereWolf87
Member
74
08-14-2016, 10:13 AM
#11
You needed a basic image capture; I imagined there was room for constructing some tunnels and similar features.
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WereWolf87
08-14-2016, 10:13 AM #11

You needed a basic image capture; I imagined there was room for constructing some tunnels and similar features.

T
Tjeard_
Member
179
08-21-2016, 05:28 AM
#12
Yes, it helps. Let me know if you need anything else!
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Tjeard_
08-21-2016, 05:28 AM #12

Yes, it helps. Let me know if you need anything else!

F
finkieblue
Junior Member
36
09-08-2016, 05:54 PM
#13
Yes, it works well. I’d love if the game included co-op play—it would really enhance the experience. With large maps and minimal overlapping ideas, teamwork could make building a city much more fun.
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finkieblue
09-08-2016, 05:54 PM #13

Yes, it works well. I’d love if the game included co-op play—it would really enhance the experience. With large maps and minimal overlapping ideas, teamwork could make building a city much more fun.

J
jcf32
Junior Member
6
09-08-2016, 06:32 PM
#14
Imagine a massive multiplayer world where players explore different areas, link them together in creative ways, and exchange resources freely. It would be incredible!
J
jcf32
09-08-2016, 06:32 PM #14

Imagine a massive multiplayer world where players explore different areas, link them together in creative ways, and exchange resources freely. It would be incredible!

B
BieelPvP_
Junior Member
4
09-16-2016, 03:01 PM
#15
The gameplay in Cities: Skylines SimCity 2013 felt extremely slow, making it difficult to enjoy. Beyond that, the creativity constraints were also a challenge.
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BieelPvP_
09-16-2016, 03:01 PM #15

The gameplay in Cities: Skylines SimCity 2013 felt extremely slow, making it difficult to enjoy. Beyond that, the creativity constraints were also a challenge.

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TheTrueGeek
Member
217
09-29-2016, 12:36 PM
#16
Absolutely slow. It was released by EA. Rolleyes Also, I finished my Interchange in just about three hours.
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TheTrueGeek
09-29-2016, 12:36 PM #16

Absolutely slow. It was released by EA. Rolleyes Also, I finished my Interchange in just about three hours.

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Jetsensorc
Member
158
10-13-2016, 10:40 PM
#17
over those three hours, i checked the forum seven times, played two rounds of Supreme Commander each lasting about thirty minutes, listened to two podcasts, and had dinner.
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Jetsensorc
10-13-2016, 10:40 PM #17

over those three hours, i checked the forum seven times, played two rounds of Supreme Commander each lasting about thirty minutes, listened to two podcasts, and had dinner.

I
Iburger
Member
191
10-14-2016, 02:11 AM
#18
It's nearly 3 a.m., so I move slowly and everything requires effort.
I
Iburger
10-14-2016, 02:11 AM #18

It's nearly 3 a.m., so I move slowly and everything requires effort.

S
Sheep_VeNoM
Member
112
10-21-2016, 05:27 PM
#19
My urban landscapes often feel rigid and uniform. I'm struggling to add diversity while still maintaining a sense of structure. It's hard to spark creativity in designing cities when they seem so predictable.
S
Sheep_VeNoM
10-21-2016, 05:27 PM #19

My urban landscapes often feel rigid and uniform. I'm struggling to add diversity while still maintaining a sense of structure. It's hard to spark creativity in designing cities when they seem so predictable.

M
marinagrams
Member
216
10-21-2016, 07:04 PM
#20
Transitioned to PC gaming.
M
marinagrams
10-21-2016, 07:04 PM #20

Transitioned to PC gaming.

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