The criteria for Elden Ring seem quite demanding, but many players find them fair given the game's depth and challenge.
The criteria for Elden Ring seem quite demanding, but many players find them fair given the game's depth and challenge.
Requirements announced: Essential specs include Windows 10 or 11, an Intel Core i5-8400 or AMD Ryzen 3 3300X, 12 GB RAM, NVIDIA GeForce GTX 1060 or AMD Radeon RX 580, DirectX 12, and at least 60 GB of storage. Performance is similar to other recent titles from Fromsoft.
It seems the GPU spec you’re seeing matches an older, budget model similar to what Crysalise needed for GeForce 9600 GTX. That’s not compatible with modern games like Crysis running on GeForce 8600 or higher.
It's clear you're comparing performance requirements across games. Dying Light 2 needs at least a 1050ti processor, while Elden Ring is expected for PS4 with an i3-2100/gtx 760. Some comments suggest the PC version might not be optimized well, especially with older GPUs. (Note: Ofc isn't really about whether older GPUs would work without inflation.)
I believe the top AAA titles launched in 2022 will share comparable demands... Similar to Starfield and others.
Initially they submit just basic needs, then completely eliminate them. Fascinating.
I believe the specifications make sense. The 8th generation Intel chips seem more focused on Windows 11 than on boosting game performance. I’ll always praise projects like DOOM Eternal that work on a toaster, but it’s also true that we can’t always expect older hardware to handle modern titles. Likely just those who are frustrated won’t afford a 3000 series card at the advertised price.
A mid-range title from nearly six years prior isn’t demanding much for a fresh AAA release. It needs to work on the PS4, though we’re uncertain about its performance there. We’ve already encountered titles hindered by trying too hard to fit older hardware limitations. The PS5 is now over a year old.