The actual cause of cutscenes stuttering lies elsewhere.
The actual cause of cutscenes stuttering lies elsewhere.
Cutscenes in games are managed in various ways. Some use pre-recorded films (rendered inside the game engine) while others limit frame rates to keep audio in sync. Generally, I don’t see major problems with cutscenes stuttering across most titles I’ve played. The most recent ones I remember were the loading movies in Call of Duty that seemed shaky until the level finished loading. Developers often overlook this because testing is limited to a few configurations, and software can work perfectly on one setup but fail badly on another. That’s why you should avoid tweaking system settings or files unless you understand what they’re doing—changes can easily cause unexpected issues.
Thank you for the clarification. The scenes you're talking about are the pre-rendered moments created with the in-game 3D engine when it runs at a lower frame rate, while the rest of the game operates smoothly at 60fps without any stuttering. It looks like an out-of-sync problem might be leading to frame drops in the video.
It seems designed to hide a loading screen, but the process of loading and starting the next section is affecting performance. I've encountered similar problems in newer Call of Duty titles where video playback stutters or fails until completion.