F5F Stay Refreshed Software PC Gaming The "60fps" standard may be outdated depending on the context.

The "60fps" standard may be outdated depending on the context.

The "60fps" standard may be outdated depending on the context.

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mj18wals
Senior Member
256
09-03-2016, 01:03 PM
#21
Sorry, I thought free sync was confused with fast sync.
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mj18wals
09-03-2016, 01:03 PM #21

Sorry, I thought free sync was confused with fast sync.

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Mano2802
Junior Member
19
09-03-2016, 03:48 PM
#22
Full stops and pauses as requested.
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Mano2802
09-03-2016, 03:48 PM #22

Full stops and pauses as requested.

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Mikcool
Member
96
09-03-2016, 04:00 PM
#23
Alright, that works now.
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Mikcool
09-03-2016, 04:00 PM #23

Alright, that works now.

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entech
Member
210
09-17-2016, 06:55 AM
#24
I mentioned it because it points to a problem where games struggle to maintain high refresh rates due to excessive draw calls. They're tuned for the maximum number of draw calls at 30fps on the consoles using that API. The desktop CPU speeds aren't significantly higher than the console CPUs (mainly limited threads and more overhead APIs). Fast Sync doesn't perform well below your native refresh rate. It's meant for games like CS:GO to achieve 300fps without tearing.
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entech
09-17-2016, 06:55 AM #24

I mentioned it because it points to a problem where games struggle to maintain high refresh rates due to excessive draw calls. They're tuned for the maximum number of draw calls at 30fps on the consoles using that API. The desktop CPU speeds aren't significantly higher than the console CPUs (mainly limited threads and more overhead APIs). Fast Sync doesn't perform well below your native refresh rate. It's meant for games like CS:GO to achieve 300fps without tearing.

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KasieKat
Member
188
09-24-2016, 06:27 AM
#25
I believe it hinges on the games you enjoy. If 60fps or 144fps makes a real difference, then it matters. Last year I had a 144 Hz panel, and when compared to a 60 Hz one, yes, the smoother frame rate helped. However, the kinds of games I play don’t see much improvement. A 30 fps setup feels choppy, but 60 fps keeps things fluid enough that 144 fps adds no value. To reach 144 fps, I often had to use older titles or lower settings on newer ones, which isn’t ideal. Maybe the bigger question is whether 1080p is enough. It seems restrictive. If the decision was between 1440p at 60 fps or 1080p at 144 fps, I’d go for the higher resolution without hesitation.
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KasieKat
09-24-2016, 06:27 AM #25

I believe it hinges on the games you enjoy. If 60fps or 144fps makes a real difference, then it matters. Last year I had a 144 Hz panel, and when compared to a 60 Hz one, yes, the smoother frame rate helped. However, the kinds of games I play don’t see much improvement. A 30 fps setup feels choppy, but 60 fps keeps things fluid enough that 144 fps adds no value. To reach 144 fps, I often had to use older titles or lower settings on newer ones, which isn’t ideal. Maybe the bigger question is whether 1080p is enough. It seems restrictive. If the decision was between 1440p at 60 fps or 1080p at 144 fps, I’d go for the higher resolution without hesitation.

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