F5F Stay Refreshed Power Users Networks The 5GHz WiFi offers strong speeds and better performance in environments with fewer interference sources.

The 5GHz WiFi offers strong speeds and better performance in environments with fewer interference sources.

The 5GHz WiFi offers strong speeds and better performance in environments with fewer interference sources.

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Scra3mITout
Member
222
05-11-2016, 07:50 AM
#1
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Scra3mITout
05-11-2016, 07:50 AM #1

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coolman4566
Member
61
05-18-2016, 01:16 PM
#2
It doesn't convey much information. You're not sending any packages to those 20 pings, which seems good. Your files won't exceed 65500 or 10000 bytes, which explains the slower speed.
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coolman4566
05-18-2016, 01:16 PM #2

It doesn't convey much information. You're not sending any packages to those 20 pings, which seems good. Your files won't exceed 65500 or 10000 bytes, which explains the slower speed.

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Ardzye
Junior Member
5
05-22-2016, 09:29 AM
#3
Yes, another question. How many packets would a game with a 64-tick server take to run in CS:GO? Does TTL indicate packet count? That’s a big number—each packet is 65,536 bytes, so it’s quite heavy!
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Ardzye
05-22-2016, 09:29 AM #3

Yes, another question. How many packets would a game with a 64-tick server take to run in CS:GO? Does TTL indicate packet count? That’s a big number—each packet is 65,536 bytes, so it’s quite heavy!

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104
06-07-2016, 02:07 AM
#4
MTU standard is 1500 bytes. Once packets start breaking apart, it strains the CPU and slows down processing, requiring them to be reassembled on the receiving end. This explains the increased latency you notice, and it’s important to minimize fragmentation wherever possible. Some systems are set up to discard broken packets.
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MedievalKitten
06-07-2016, 02:07 AM #4

MTU standard is 1500 bytes. Once packets start breaking apart, it strains the CPU and slows down processing, requiring them to be reassembled on the receiving end. This explains the increased latency you notice, and it’s important to minimize fragmentation wherever possible. Some systems are set up to discard broken packets.

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kcristan
Senior Member
514
06-07-2016, 04:01 AM
#5
It's hard to give a precise answer because numbers vary widely. A speed test would help clarify. CSGO uses relatively little bandwidth—possibly 500 to 1000 kbps. TTL stands for time to live, indicating how long a packet stays active before being discarded. Each hop increments the counter, starting at your router, then your ISP's point of presence, and so on. If it exceeds 64 hops, the packet is dropped, which shouldn't occur. TTL helps prevent packets from looping indefinitely in the network.
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kcristan
06-07-2016, 04:01 AM #5

It's hard to give a precise answer because numbers vary widely. A speed test would help clarify. CSGO uses relatively little bandwidth—possibly 500 to 1000 kbps. TTL stands for time to live, indicating how long a packet stays active before being discarded. Each hop increments the counter, starting at your router, then your ISP's point of presence, and so on. If it exceeds 64 hops, the packet is dropped, which shouldn't occur. TTL helps prevent packets from looping indefinitely in the network.

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thebomb1216
Member
76
06-07-2016, 04:28 AM
#6
TTL is reduced starting from a smaller number. The smaller the initial value, the fewer hops the packet can travel before reaching zero and being dropped.
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thebomb1216
06-07-2016, 04:28 AM #6

TTL is reduced starting from a smaller number. The smaller the initial value, the fewer hops the packet can travel before reaching zero and being dropped.

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pufflemode
Junior Member
4
06-16-2016, 11:19 PM
#7
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pufflemode
06-16-2016, 11:19 PM #7

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Bliep2
Member
81
06-17-2016, 01:00 AM
#8
I get it—still a bit unclear about networking. To clarify, 64 ticks equals 64 packets per second. For testing latency at 64 ticks, you’d measure the time it takes for a packet to travel from your router to your device and back. If it’s under 5ms, you’re good to go without buying a new Ethernet cable.
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Bliep2
06-17-2016, 01:00 AM #8

I get it—still a bit unclear about networking. To clarify, 64 ticks equals 64 packets per second. For testing latency at 64 ticks, you’d measure the time it takes for a packet to travel from your router to your device and back. If it’s under 5ms, you’re good to go without buying a new Ethernet cable.

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xXFirewitherXx
Posting Freak
878
07-07-2016, 12:30 PM
#9
64 ticks equals 64 updates each second. A single update might include several packages. Generally, the traffic generated is minimal and unlikely to affect your network. Playing games over Wi-Fi usually works fine. You might notice interference from nearby networks, similar to living in a multi-unit building. There aren't many tests you can perform—just try it out and see what happens.
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xXFirewitherXx
07-07-2016, 12:30 PM #9

64 ticks equals 64 updates each second. A single update might include several packages. Generally, the traffic generated is minimal and unlikely to affect your network. Playing games over Wi-Fi usually works fine. You might notice interference from nearby networks, similar to living in a multi-unit building. There aren't many tests you can perform—just try it out and see what happens.